@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* computes a transformation matrix from longitude, latitude and depth
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {Matrix4} from 'three';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class PolarTransformJsParamsConfig extends NodeParamsConfig {
/** @param center of the transform */
center = ParamConfig.VECTOR3([0, 0, 0]);
/** @param moves the objects along the longitude, which is equivalent to a rotation on the y axis */
longitude = ParamConfig.FLOAT(0, {
range: [-360, 360],
});
/** @param moves the objects along the latitude, which is equivalent to a rotation on the z or x axis */
latitude = ParamConfig.FLOAT(0, {
range: [-180, 180],
});
/** @param moves the point aways from the center */
depth = ParamConfig.FLOAT(1, {
range: [0, 10],
});
/** @param lerp factor */
// lerp = ParamConfig.FLOAT(1);
/** @param sets if the matrix should be updated as the animation progresses */
// updateMatrix = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new PolarTransformJsParamsConfig();
export class PolarTransformJsNode extends TypedJsNode<PolarTransformJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'polarTransform';
}
override initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.MATRIX4, JsConnectionPointType.MATRIX4, CONNECTION_OPTIONS),
]);
}
override setLines(linesController: JsLinesCollectionController) {
const center = this.variableForInputParam(linesController, this.p.center);
const longitude = this.variableForInputParam(linesController, this.p.longitude);
const latitude = this.variableForInputParam(linesController, this.p.latitude);
const depth = this.variableForInputParam(linesController, this.p.depth);
const varName = this.jsVarName(JsConnectionPointType.MATRIX4);
const tmpVarName = linesController.addVariable(this, new Matrix4());
const func = Poly.namedFunctionsRegister.getFunction('polarTransform', this, linesController);
linesController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.MATRIX4,
varName,
value: func.asString(center, longitude, latitude, depth, tmpVarName),
},
]);
}
}