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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Updates an object using left/right/froward/backward/run/jump events * * */ import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {Vector3} from 'three'; import {CORE_PLAYER_INPUTS} from '../../../core/player/PlayerCommon'; import {CapsuleSopOperation} from '../../operations/sop/Capsule'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {inputObject3D} from './_BaseObject3D'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; export enum PlayerUpdateInput { COLLIDER = 'collider', } export enum PlayerUpdateOutput { VELOCITY = 'velocity', ON_GROUND = 'onGround', } class PlayerUpdateJsParamsConfig extends NodeParamsConfig { /** @param travel speed */ speed = ParamConfig.FLOAT(2, { range: [0, 10], rangeLocked: [true, false], }); /** @param run Allowed */ runAllowed = ParamConfig.BOOLEAN(true); /** @param jump Force */ runSpeedMult = ParamConfig.FLOAT(2, { range: [0, 10], rangeLocked: [true, false], visibleIf: {runAllowed: 1}, }); /** @param jump Allowed */ jumpAllowed = ParamConfig.BOOLEAN(true); /** @param jump Force */ jumpStrength = ParamConfig.FLOAT(10, { range: [0, 100], rangeLocked: [true, false], visibleIf: {jumpAllowed: 1}, }); /** @param physics Steps */ physicsSteps = ParamConfig.INTEGER(5, { range: [1, 10], rangeLocked: [true, false], separatorBefore: true, }); /** @param gravity */ gravity = ParamConfig.VECTOR3([0, -9.8, 0]); /** @param collision Capsule Radius */ capsuleRadius = ParamConfig.FLOAT(CapsuleSopOperation.DEFAULT_PARAMS.radius, { range: [0, 1], rangeLocked: [true, false], }); /** @param collision Capsule Height */ capsuleHeight = ParamConfig.FLOAT(CapsuleSopOperation.DEFAULT_PARAMS.height, { range: [0, 2], rangeLocked: [true, false], }); } const ParamsConfig = new PlayerUpdateJsParamsConfig(); export class PlayerUpdateJsNode extends TypedJsNode<PlayerUpdateJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'playerUpdate'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), // new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), new JsConnectionPoint(PlayerUpdateInput.COLLIDER, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ...CORE_PLAYER_INPUTS.map( (inputName) => new JsConnectionPoint(inputName, JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS) ), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), new JsConnectionPoint(PlayerUpdateOutput.ON_GROUND, JsConnectionPointType.BOOLEAN), new JsConnectionPoint(PlayerUpdateOutput.VELOCITY, JsConnectionPointType.VECTOR3), ]); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); // action const collider = this.variableForInput(shadersCollectionController, PlayerUpdateInput.COLLIDER); const data: Record<string, string> = {collider}; CORE_PLAYER_INPUTS.map((inputName) => { data[inputName] = this.variableForInput(shadersCollectionController, inputName); }); const coreInputDict = JSON.stringify(CORE_PLAYER_INPUTS); const func = Poly.namedFunctionsRegister.getFunction('playerSimpleUpdate', this, shadersCollectionController); const bodyLine = func.asString(object3D, coreInputDict); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); // get const usedOutputNames = this.io.outputs.used_output_names(); const _b = ( propertyName: PlayerUpdateOutput, functionName: 'getPlayerSimplePropertyOnGround', type: JsConnectionPointType ) => { if (!usedOutputNames.includes(propertyName)) { return; } const varName = this.jsVarName(propertyName); const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ { dataType: type, varName, value: func.asString(object3D), }, ]); }; const _v3 = ( propertyName: PlayerUpdateOutput, functionName: 'getPlayerSimplePropertyVelocity', type: JsConnectionPointType ) => { if (!usedOutputNames.includes(propertyName)) { return; } const varName = this.jsVarName(propertyName); const tmpVarName = shadersCollectionController.addVariable(this, new Vector3()); const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ { dataType: type, varName, value: func.asString(object3D, tmpVarName), }, ]); }; _b(PlayerUpdateOutput.ON_GROUND, 'getPlayerSimplePropertyOnGround', JsConnectionPointType.BOOLEAN); _v3(PlayerUpdateOutput.VELOCITY, 'getPlayerSimplePropertyVelocity', JsConnectionPointType.VECTOR3); } }