@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Updates an object using left/right/froward/backward/run/jump events
*
*
*/
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {Vector3} from 'three';
import {CORE_PLAYER_INPUTS} from '../../../core/player/PlayerCommon';
import {CapsuleSopOperation} from '../../operations/sop/Capsule';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {inputObject3D} from './_BaseObject3D';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export enum PlayerUpdateInput {
COLLIDER = 'collider',
}
export enum PlayerUpdateOutput {
VELOCITY = 'velocity',
ON_GROUND = 'onGround',
}
class PlayerUpdateJsParamsConfig extends NodeParamsConfig {
/** @param travel speed */
speed = ParamConfig.FLOAT(2, {
range: [0, 10],
rangeLocked: [true, false],
});
/** @param run Allowed */
runAllowed = ParamConfig.BOOLEAN(true);
/** @param jump Force */
runSpeedMult = ParamConfig.FLOAT(2, {
range: [0, 10],
rangeLocked: [true, false],
visibleIf: {runAllowed: 1},
});
/** @param jump Allowed */
jumpAllowed = ParamConfig.BOOLEAN(true);
/** @param jump Force */
jumpStrength = ParamConfig.FLOAT(10, {
range: [0, 100],
rangeLocked: [true, false],
visibleIf: {jumpAllowed: 1},
});
/** @param physics Steps */
physicsSteps = ParamConfig.INTEGER(5, {
range: [1, 10],
rangeLocked: [true, false],
separatorBefore: true,
});
/** @param gravity */
gravity = ParamConfig.VECTOR3([0, -9.8, 0]);
/** @param collision Capsule Radius */
capsuleRadius = ParamConfig.FLOAT(CapsuleSopOperation.DEFAULT_PARAMS.radius, {
range: [0, 1],
rangeLocked: [true, false],
});
/** @param collision Capsule Height */
capsuleHeight = ParamConfig.FLOAT(CapsuleSopOperation.DEFAULT_PARAMS.height, {
range: [0, 2],
rangeLocked: [true, false],
});
}
const ParamsConfig = new PlayerUpdateJsParamsConfig();
export class PlayerUpdateJsNode extends TypedJsNode<PlayerUpdateJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'playerUpdate';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
// new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
new JsConnectionPoint(PlayerUpdateInput.COLLIDER, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
...CORE_PLAYER_INPUTS.map(
(inputName) => new JsConnectionPoint(inputName, JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS)
),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
new JsConnectionPoint(PlayerUpdateOutput.ON_GROUND, JsConnectionPointType.BOOLEAN),
new JsConnectionPoint(PlayerUpdateOutput.VELOCITY, JsConnectionPointType.VECTOR3),
]);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
// action
const collider = this.variableForInput(shadersCollectionController, PlayerUpdateInput.COLLIDER);
const data: Record<string, string> = {collider};
CORE_PLAYER_INPUTS.map((inputName) => {
data[inputName] = this.variableForInput(shadersCollectionController, inputName);
});
const coreInputDict = JSON.stringify(CORE_PLAYER_INPUTS);
const func = Poly.namedFunctionsRegister.getFunction('playerSimpleUpdate', this, shadersCollectionController);
const bodyLine = func.asString(object3D, coreInputDict);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
// get
const usedOutputNames = this.io.outputs.used_output_names();
const _b = (
propertyName: PlayerUpdateOutput,
functionName: 'getPlayerSimplePropertyOnGround',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(object3D),
},
]);
};
const _v3 = (
propertyName: PlayerUpdateOutput,
functionName: 'getPlayerSimplePropertyVelocity',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(this, new Vector3());
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(object3D, tmpVarName),
},
]);
};
_b(PlayerUpdateOutput.ON_GROUND, 'getPlayerSimplePropertyOnGround', JsConnectionPointType.BOOLEAN);
_v3(PlayerUpdateOutput.VELOCITY, 'getPlayerSimplePropertyVelocity', JsConnectionPointType.VECTOR3);
}
}