@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* starts an animation
*
*
*/
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {NodeContext} from '../../poly/NodeContext';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {inputObject3D} from './_BaseObject3D';
import {Poly} from '../../Poly';
import {ModuleName} from '../../poly/registers/modules/Common';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export enum AnimationJsOutput {
START = 'start',
COMPLETE = 'completed',
}
class PlayAnimationJsParamsConfig extends NodeParamsConfig {
/** @param include children */
node = ParamConfig.NODE_PATH('', {
nodeSelection: {context: NodeContext.ANIM},
dependentOnFoundNode: false,
});
}
const ParamsConfig = new PlayAnimationJsParamsConfig();
export class PlayAnimationJsNode extends TypedJsNode<PlayAnimationJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'playAnimation';
}
override requiredModules() {
return [ModuleName.GSAP];
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(AnimationJsOutput.START, JsConnectionPointType.TRIGGER),
new JsConnectionPoint(AnimationJsOutput.COMPLETE, JsConnectionPointType.TRIGGER),
]);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const node = this.pv.node.node();
if (!node) {
return;
}
const nodePath = `'${node.path()}'`;
const func = Poly.namedFunctionsRegister.getFunction('playAnimation', this, shadersCollectionController);
const bodyLine = func.asString(object3D, nodePath);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}