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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * creates a plane * * @remarks * * */ import {TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Plane} from 'three'; import {Poly} from '../../Poly'; const OUTPUT_NAME = JsConnectionPointType.PLANE; class PlaneJsParamsConfig extends NodeParamsConfig { /** @param a unit length vector defining the normal of the plane */ normal = ParamConfig.VECTOR3([0, 1, 0]); /** @param the signed distance from the origin to the plane */ constant = ParamConfig.FLOAT(0, { range: [-1, 1], rangeLocked: [false, false], }); } const ParamsConfig = new PlaneJsParamsConfig(); export class PlaneJsNode extends TypedJsNode<PlaneJsParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'plane'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.PLANE), ]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const normal = this.variableForInputParam(shadersCollectionController, this.p.normal); const constant = this.variableForInputParam(shadersCollectionController, this.p.constant); const out = this.jsVarName(OUTPUT_NAME); const tmpVarName = shadersCollectionController.addVariable(this, new Plane()); const func = Poly.namedFunctionsRegister.getFunction('planeSet', this, shadersCollectionController); const bodyLine = func.asString(normal, constant, tmpVarName); shadersCollectionController.addBodyOrComputed(this, [ {dataType: JsConnectionPointType.PLANE, varName: out, value: bodyLine}, ]); } }