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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Applies an impulse to a Physics RBD * * */ import {ParamConfig} from './../utils/params/ParamsConfig'; import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {inputObject3D} from './_BaseObject3D'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class PhysicsRBDApplyImpulseAtPointJsParamsConfig extends NodeParamsConfig { /** @param impulse */ impulse = ParamConfig.VECTOR3([0, 0, 0]); /** @param point */ point = ParamConfig.VECTOR3([0, 0, 0]); } const ParamsConfig = new PhysicsRBDApplyImpulseAtPointJsParamsConfig(); export class PhysicsRBDApplyImpulseAtPointJsNode extends TypedJsNode<PhysicsRBDApplyImpulseAtPointJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'physicsRBDApplyImpulseAtPoint'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const impulse = this.variableForInputParam(shadersCollectionController, this.p.impulse); const point = this.variableForInputParam(shadersCollectionController, this.p.point); const func = Poly.namedFunctionsRegister.getFunction( 'physicsRBDApplyImpulseAtPoint', this, shadersCollectionController ); const bodyLine = func.asString(object3D, impulse, point); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }