@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
54 lines (48 loc) • 2.23 kB
text/typescript
/**
* Applies an impulse to a Physics RBD
*
*
*/
import {ParamConfig} from './../utils/params/ParamsConfig';
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {inputObject3D} from './_BaseObject3D';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class PhysicsRBDAddForceAtPointJsParamsConfig extends NodeParamsConfig {
/** @param force */
force = ParamConfig.VECTOR3([0, 0, 0]);
/** @param point */
point = ParamConfig.VECTOR3([0, 0, 0]);
}
const ParamsConfig = new PhysicsRBDAddForceAtPointJsParamsConfig();
export class PhysicsRBDAddForceAtPointJsNode extends TypedJsNode<PhysicsRBDAddForceAtPointJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'physicsRBDAddForceAtPoint';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const force = this.variableForInputParam(shadersCollectionController, this.p.force);
const point = this.variableForInputParam(shadersCollectionController, this.p.point);
const func = Poly.namedFunctionsRegister.getFunction(
'physicsRBDAddForceAtPoint',
this,
shadersCollectionController
);
const bodyLine = func.asString(object3D, force, point);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}