@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Updates an RBD object using left/right/froward/backward/run/jump events
*
*
*/
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {CORE_PLAYER_INPUTS} from '../../../core/player/PlayerCommon';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {inputObject3D} from './_BaseObject3D';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class PhysicsPlayerUpdateJsParamsConfig extends NodeParamsConfig {
/** @param travel speed */
speed = ParamConfig.FLOAT(0.5, {
range: [0, 10],
rangeLocked: [true, false],
});
/** @param run Allowed */
runAllowed = ParamConfig.BOOLEAN(true);
/** @param jump Force */
runSpeedMult = ParamConfig.FLOAT(3, {
range: [0, 10],
rangeLocked: [true, false],
visibleIf: {runAllowed: 1},
});
/** @param jump Allowed */
jumpAllowed = ParamConfig.BOOLEAN(true);
/** @param jump Force */
jumpStrength = ParamConfig.FLOAT(0.2, {
range: [0, 10],
rangeLocked: [true, false],
visibleIf: {jumpAllowed: 1},
});
/** @param reset if position is below a threshold */
resetIfBelowThreshold = ParamConfig.BOOLEAN(true);
/** @param height under which the player gets reset */
resetThreshold = ParamConfig.FLOAT(-5, {
range: [-10, 10],
rangeLocked: [false, false],
visibleIf: {resetIfBelowThreshold: 1},
});
}
const ParamsConfig = new PhysicsPlayerUpdateJsParamsConfig();
export class PhysicsPlayerUpdateJsNode extends TypedJsNode<PhysicsPlayerUpdateJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'physicsPlayerUpdate';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
...CORE_PLAYER_INPUTS.map(
(inputName) => new JsConnectionPoint(inputName, JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS)
),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
]);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
// action
const data: Record<string, string> = {};
CORE_PLAYER_INPUTS.forEach((inputName) => {
data[inputName] = this.variableForInput(shadersCollectionController, inputName);
});
const params = [
this.p.speed,
this.p.runAllowed,
this.p.runSpeedMult,
this.p.jumpAllowed,
this.p.jumpStrength,
this.p.resetIfBelowThreshold,
this.p.resetThreshold,
];
params.forEach((param) => {
data[param.name()] = this.variableForInputParam(shadersCollectionController, param);
});
const coreInputDict = JSON.stringify(data).replace(/\"/g, '');
const func = Poly.namedFunctionsRegister.getFunction('playerPhysicsUpdate', this, shadersCollectionController);
const bodyLine = func.asString(object3D, coreInputDict);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}