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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Updates an RBD object using left/right/froward/backward/run/jump events * * */ import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {CORE_PLAYER_INPUTS} from '../../../core/player/PlayerCommon'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {inputObject3D} from './_BaseObject3D'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class PhysicsPlayerUpdateJsParamsConfig extends NodeParamsConfig { /** @param travel speed */ speed = ParamConfig.FLOAT(0.5, { range: [0, 10], rangeLocked: [true, false], }); /** @param run Allowed */ runAllowed = ParamConfig.BOOLEAN(true); /** @param jump Force */ runSpeedMult = ParamConfig.FLOAT(3, { range: [0, 10], rangeLocked: [true, false], visibleIf: {runAllowed: 1}, }); /** @param jump Allowed */ jumpAllowed = ParamConfig.BOOLEAN(true); /** @param jump Force */ jumpStrength = ParamConfig.FLOAT(0.2, { range: [0, 10], rangeLocked: [true, false], visibleIf: {jumpAllowed: 1}, }); /** @param reset if position is below a threshold */ resetIfBelowThreshold = ParamConfig.BOOLEAN(true); /** @param height under which the player gets reset */ resetThreshold = ParamConfig.FLOAT(-5, { range: [-10, 10], rangeLocked: [false, false], visibleIf: {resetIfBelowThreshold: 1}, }); } const ParamsConfig = new PhysicsPlayerUpdateJsParamsConfig(); export class PhysicsPlayerUpdateJsNode extends TypedJsNode<PhysicsPlayerUpdateJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'physicsPlayerUpdate'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ...CORE_PLAYER_INPUTS.map( (inputName) => new JsConnectionPoint(inputName, JsConnectionPointType.BOOLEAN, CONNECTION_OPTIONS) ), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), ]); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); // action const data: Record<string, string> = {}; CORE_PLAYER_INPUTS.forEach((inputName) => { data[inputName] = this.variableForInput(shadersCollectionController, inputName); }); const params = [ this.p.speed, this.p.runAllowed, this.p.runSpeedMult, this.p.jumpAllowed, this.p.jumpStrength, this.p.resetIfBelowThreshold, this.p.resetThreshold, ]; params.forEach((param) => { data[param.name()] = this.variableForInputParam(shadersCollectionController, param); }); const coreInputDict = JSON.stringify(data).replace(/\"/g, ''); const func = Poly.namedFunctionsRegister.getFunction('playerPhysicsUpdate', this, shadersCollectionController); const bodyLine = func.asString(object3D, coreInputDict); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }