@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
121 lines (115 loc) • 4.91 kB
text/typescript
/**
* sets globals properties of the current point light
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {JsType} from '../../poly/registers/nodes/types/Js';
import {JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {ObjectVariablePointLight, ObjectVariableLight} from './code/assemblers/objectBuilder/ObjectVariables';
import {ObjectBuilderAssemblerConstant} from './code/assemblers/objectBuilder/ObjectBuilderAssemblerCommon';
import {LightUserDataRaymarching} from '../../../core/lights/Common';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class OutputPointLightJsParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new OutputPointLightJsParamsConfig();
export class OutputPointLightJsNode extends TypedJsNode<OutputPointLightJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return JsType.OUTPUT_POINT_LIGHT;
}
override initializeNode() {
super.initializeNode();
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(ObjectVariableLight.INTENSITY, JsConnectionPointType.FLOAT, CONNECTION_OPTIONS),
new JsConnectionPoint(ObjectVariableLight.COLOR, JsConnectionPointType.COLOR, CONNECTION_OPTIONS),
new JsConnectionPoint(ObjectVariablePointLight.DECAY, JsConnectionPointType.FLOAT, CONNECTION_OPTIONS),
new JsConnectionPoint(ObjectVariablePointLight.DISTANCE, JsConnectionPointType.FLOAT, CONNECTION_OPTIONS),
new JsConnectionPoint(
ObjectVariablePointLight.SHADOW_BIAS,
JsConnectionPointType.FLOAT,
CONNECTION_OPTIONS
),
new JsConnectionPoint(
ObjectVariablePointLight.SHADOW_NEAR,
JsConnectionPointType.FLOAT,
CONNECTION_OPTIONS
),
new JsConnectionPoint(ObjectVariablePointLight.SHADOW_FAR, JsConnectionPointType.FLOAT, CONNECTION_OPTIONS),
new JsConnectionPoint(LightUserDataRaymarching.PENUMBRA, JsConnectionPointType.FLOAT, CONNECTION_OPTIONS),
new JsConnectionPoint(
LightUserDataRaymarching.SHADOW_BIAS_ANGLE,
JsConnectionPointType.FLOAT,
CONNECTION_OPTIONS
),
new JsConnectionPoint(
LightUserDataRaymarching.SHADOW_BIAS_DISTANCE,
JsConnectionPointType.FLOAT,
CONNECTION_OPTIONS
),
]);
}
override setLines(linesController: JsLinesCollectionController) {
const connectionPoints = this.io.inputs.namedInputConnectionPoints()
if(!connectionPoints){return}
const inputNames = connectionPoints.map((c) => c.name());
const bodyLines: string[] = [];
if (inputNames) {
for (const inputName of inputNames) {
const input = this.io.inputs.named_input(inputName);
if (input) {
const varName = this.variableForInput(linesController, inputName);
switch (inputName) {
case ObjectVariableLight.INTENSITY:
case ObjectVariablePointLight.DECAY:
case ObjectVariablePointLight.DISTANCE: {
bodyLines.push(`${ObjectBuilderAssemblerConstant.OBJECT_3D}.${inputName} = ${varName}`);
break;
}
// case ObjectVariablePointLight.DISTANCE: {
// bodyLines.push(
// `if(
// ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow != null &&
// ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.camera != null &&
// ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.camera.far != null ){
// ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.camera.far = ${varName}
// }`
// );
// break;
// }
case ObjectVariablePointLight.SHADOW_BIAS:
case ObjectVariablePointLight.SHADOW_NEAR:
case ObjectVariablePointLight.SHADOW_FAR: {
const shadowParameter = inputName.replace('shadow', '').toLowerCase();
bodyLines.push(`if(
${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow != null &&
${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.${shadowParameter} != null )
{
${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.${shadowParameter} = ${varName}
}`);
break;
}
case ObjectVariableLight.COLOR: {
// we need to test the presence of the property, as we might not be processing only area lights
bodyLines.push(`
if(${ObjectBuilderAssemblerConstant.OBJECT_3D}.${inputName} != null){
${ObjectBuilderAssemblerConstant.OBJECT_3D}.${inputName}.copy(${varName})
}`);
break;
}
case LightUserDataRaymarching.PENUMBRA:
case LightUserDataRaymarching.SHADOW_BIAS_ANGLE:
case LightUserDataRaymarching.SHADOW_BIAS_DISTANCE: {
bodyLines.push(
`${ObjectBuilderAssemblerConstant.OBJECT_3D}.userData['${inputName}'] = ${varName}`
);
break;
}
}
}
}
}
linesController._addBodyLines(this, bodyLines);
}
}