@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* sets globals properties of the current ambient light
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {JsType} from '../../poly/registers/nodes/types/Js';
import {JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {ObjectVariableLight} from './code/assemblers/objectBuilder/ObjectVariables';
import {ObjectBuilderAssemblerConstant} from './code/assemblers/objectBuilder/ObjectBuilderAssemblerCommon';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class OutputAmbientLightJsParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new OutputAmbientLightJsParamsConfig();
export class OutputAmbientLightJsNode extends TypedJsNode<OutputAmbientLightJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return JsType.OUTPUT_AMBIENT_LIGHT;
}
override initializeNode() {
super.initializeNode();
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(ObjectVariableLight.INTENSITY, JsConnectionPointType.FLOAT, CONNECTION_OPTIONS),
new JsConnectionPoint(ObjectVariableLight.COLOR, JsConnectionPointType.COLOR, CONNECTION_OPTIONS),
]);
}
override setLines(linesController: JsLinesCollectionController) {
const connectionPoints = this.io.inputs.namedInputConnectionPoints();
if (!connectionPoints) {
return;
}
const inputNames = connectionPoints.map((c) => c.name());
const bodyLines: string[] = [];
if (inputNames) {
for (const inputName of inputNames) {
const input = this.io.inputs.named_input(inputName);
if (input) {
const varName = this.variableForInput(linesController, inputName);
switch (inputName) {
case ObjectVariableLight.INTENSITY: {
bodyLines.push(`${ObjectBuilderAssemblerConstant.OBJECT_3D}.${inputName} = ${varName}`);
break;
}
case ObjectVariableLight.COLOR: {
// we need to test the presence of the property, as we might not be processing only area lights
bodyLines.push(`
if(${ObjectBuilderAssemblerConstant.OBJECT_3D}.${inputName} != null){
${ObjectBuilderAssemblerConstant.OBJECT_3D}.${inputName}.copy(${varName})
}`);
break;
}
}
}
}
}
linesController._addBodyLines(this, bodyLines);
}
}