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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * sets globals properties of the current ambient light * * */ import {TypedJsNode} from './_Base'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {JsType} from '../../poly/registers/nodes/types/Js'; import {JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js'; import {ObjectVariableLight} from './code/assemblers/objectBuilder/ObjectVariables'; import {ObjectBuilderAssemblerConstant} from './code/assemblers/objectBuilder/ObjectBuilderAssemblerCommon'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class OutputAmbientLightJsParamsConfig extends NodeParamsConfig {} const ParamsConfig = new OutputAmbientLightJsParamsConfig(); export class OutputAmbientLightJsNode extends TypedJsNode<OutputAmbientLightJsParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return JsType.OUTPUT_AMBIENT_LIGHT; } override initializeNode() { super.initializeNode(); this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(ObjectVariableLight.INTENSITY, JsConnectionPointType.FLOAT, CONNECTION_OPTIONS), new JsConnectionPoint(ObjectVariableLight.COLOR, JsConnectionPointType.COLOR, CONNECTION_OPTIONS), ]); } override setLines(linesController: JsLinesCollectionController) { const connectionPoints = this.io.inputs.namedInputConnectionPoints(); if (!connectionPoints) { return; } const inputNames = connectionPoints.map((c) => c.name()); const bodyLines: string[] = []; if (inputNames) { for (const inputName of inputNames) { const input = this.io.inputs.named_input(inputName); if (input) { const varName = this.variableForInput(linesController, inputName); switch (inputName) { case ObjectVariableLight.INTENSITY: { bodyLines.push(`${ObjectBuilderAssemblerConstant.OBJECT_3D}.${inputName} = ${varName}`); break; } case ObjectVariableLight.COLOR: { // we need to test the presence of the property, as we might not be processing only area lights bodyLines.push(` if(${ObjectBuilderAssemblerConstant.OBJECT_3D}.${inputName} != null){ ${ObjectBuilderAssemblerConstant.OBJECT_3D}.${inputName}.copy(${varName}) }`); break; } } } } } linesController._addBodyLines(this, bodyLines); } }