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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * sends a trigger when the scene is back at the start frame * * */ import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js'; import {JsType} from '../../poly/registers/nodes/types/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; class OnSceneResetJsParamsConfig extends NodeParamsConfig {} const ParamsConfig = new OnSceneResetJsParamsConfig(); export class OnSceneResetJsNode extends TypedJsNode<OnSceneResetJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return JsType.ON_SCENE_RESET; } override isTriggering() { return true; } override initializeNode() { this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), ]); } override setTriggeringLines( shadersCollectionController: JsLinesCollectionController, triggeredMethods: string ): void { shadersCollectionController.addTriggeringLines(this, [triggeredMethods], { gatherable: true, }); } }