@polygonjs/polygonjs
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node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* sends a trigger when the performance goes below a threshold
*
* @remarks
*
* The performance is a number that goes from 0 to 1.
*
* It is calculated like this: `performance = current FPS / desired FPS`.
*
* Therefore, a performance of 1 means that the scene is running smoothly.
*
* A performance of 0.5 means it is quite choppy. (around 30fps, if the desired fps is 60)
*
*
*/
import {BaseJsNodeType, TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {JsType} from '../../poly/registers/nodes/types/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
// import {triggerableMethodCalls} from './code/assemblers/actor/ActorAssemblerUtils';
import {InitFunctionJsDefinition, TriggeringJsDefinition} from './utils/JsDefinition';
import {PerformanceChangeEvent, PERFORMANCE_CHANGE_EVENTS} from '../../functions/_Performance';
import {
getConnectedOutputNodes,
getOutputIndices,
nodeMethodName,
triggerInputIndex,
} from './code/assemblers/actor/ActorAssemblerUtils';
import {setToArray} from '../../../core/SetUtils';
import {EvaluatorMethodName} from './code/assemblers/actor/ActorEvaluator';
// enum OnPerformanceChangeOutputName {
// aboveThreshold = 'threshold',
// performance = 'performance',
// }
function _outputName(eventName: PerformanceChangeEvent) {
return `${TRIGGER_CONNECTION_NAME}${eventName}`;
}
class OnPerformanceChangeJsParamsConfig extends NodeParamsConfig {
threshold = ParamConfig.FLOAT(0.8, {
range: [0, 1],
rangeLocked: [true, true],
});
// delay = ParamConfig.INTEGER(3000, {
// range: [0, 5000],
// rangeLocked: [true, false],
// });
}
const ParamsConfig = new OnPerformanceChangeJsParamsConfig();
export class OnPerformanceChangeJsNode extends TypedJsNode<OnPerformanceChangeJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return JsType.ON_PERFORMANCE_CHANGE;
}
override isTriggering() {
return true;
}
static OUTPUT_NAME_ABOVE = _outputName(PerformanceChangeEvent.aboveThreshold);
static OUTPUT_NAME_BELOW = _outputName(PerformanceChangeEvent.belowThreshold);
// static OUTPUT_TRIGGER_NAMES = [this.OUTPUT_NAME_ABOVE, this.OUTPUT_NAME_BELOW];
override initializeNode() {
// this.io.connection_points.spare_params.setInputlessParamNames(['threshold', 'delay']);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OnPerformanceChangeJsNode.OUTPUT_NAME_ABOVE, JsConnectionPointType.TRIGGER),
new JsConnectionPoint(OnPerformanceChangeJsNode.OUTPUT_NAME_BELOW, JsConnectionPointType.TRIGGER),
// new JsConnectionPoint(OnPerformanceChangeOutputName.aboveThreshold, JsConnectionPointType.BOOLEAN),
// new JsConnectionPoint(OnPerformanceChangeOutputName.performance, JsConnectionPointType.FLOAT),
]);
}
override setTriggeringLines(
shadersCollectionController: JsLinesCollectionController,
triggeredMethods: string
): void {
const listeners: Record<PerformanceChangeEvent, string> = {
[PerformanceChangeEvent.aboveThreshold]: '',
[PerformanceChangeEvent.belowThreshold]: '',
};
PERFORMANCE_CHANGE_EVENTS.forEach((eventName) => {
const triggeredMethods = triggerMethod(this, _outputName(eventName));
const _nodeMethodName = nodeMethodName(this, _outputName(eventName));
listeners[eventName] = `this.${_nodeMethodName}.bind(this)`;
// const gatherable = options?.gatherable != null ? options.gatherable : false;
// const triggeringMethodName =
// options?.triggeringMethodName != null ? options.triggeringMethodName : (node.type() as EvaluatorMethodName);
const value = triggeredMethods; //triggeringLines.join('\n');//
// const varName = videoEvent; //nodeMethodName(node); //.wrappedBodyLinesMethodName();
const dataType = JsConnectionPointType.BOOLEAN; // unused
// if (!EVALUATOR_METHOD_NAMES.includes(triggeringMethodName as EvaluatorMethodName)) {
// console.warn(`method '${triggeringMethodName}' is not included`);
// }
shadersCollectionController.addDefinitions(this, [
new TriggeringJsDefinition(this, shadersCollectionController, dataType, _nodeMethodName, value, {
triggeringMethodName: eventName as any as EvaluatorMethodName,
gatherable: false,
nodeMethodName: _nodeMethodName,
}),
]);
});
const threshold = this.variableForInputParam(shadersCollectionController, this.p.threshold);
const func = Poly.namedFunctionsRegister.getFunction('onPerformanceChange', this, shadersCollectionController);
const bodyLine = func.asString(threshold, JSON.stringify(listeners).replace(/\"/g, ''), `this`);
shadersCollectionController.addDefinitions(this, [
new InitFunctionJsDefinition(
this,
shadersCollectionController,
JsConnectionPointType.OBJECT_3D,
this.path(),
bodyLine
),
]);
// shadersCollectionController.addTriggeringLines(this, [triggeredMethods], {
// gatherable: true,
// });
}
// initOnPlay() {
// this._currentPerfAboveThreshold = undefined;
// this.scene().perfMonitor.addThreshold(this.pv.threshold);
// }
// disposeOnPause() {
// this.scene().perfMonitor.reset();
// }
// protected _currentPerfAboveThreshold: boolean | undefined;
// private _lastChangeAt: number | undefined;
// runTriggerIfRequired(context: JsNodeTriggerContext) {
// // const now = performance.now();
// // if (this._lastChangeAt != null && now - this._lastChangeAt < this.pv.delay) {
// // return;
// // }
// const perf = this.scene().perfMonitor.performance();
// const perfAboveThreshold = perf > this.pv.threshold;
// if (perfAboveThreshold != this._currentPerfAboveThreshold) {
// this._currentPerfAboveThreshold = perfAboveThreshold;
// // this._lastChangeAt = now;
// const outputIndex = OnPerformanceChangeJsNode.OUTPUT_TRIGGER_NAMES.indexOf(
// perfAboveThreshold
// ? OnPerformanceChangeJsNode.OUTPUT_NAME_ABOVE
// : OnPerformanceChangeJsNode.OUTPUT_NAME_BELOW
// );
// this.runTrigger(context, outputIndex);
// }
// }
// public override outputValue(
// context: JsNodeTriggerContext,
// outputName: OnPerformanceChangeOutputName
// ): boolean | number {
// const perf = this.scene().perfMonitor.performance();
// switch (outputName) {
// case OnPerformanceChangeOutputName.aboveThreshold: {
// return this._currentPerfAboveThreshold || true;
// }
// case OnPerformanceChangeOutputName.performance: {
// return perf;
// }
// }
// TypeAssert.unreachable(outputName);
// }
}
function triggerMethod(node: OnPerformanceChangeJsNode, outputName: string): string {
const outputIndex = getOutputIndices(node, (c) => c.name() == outputName)[0];
const triggerableNodes = new Set<BaseJsNodeType>();
getConnectedOutputNodes({
node,
triggerOutputIndices: [outputIndex],
triggerableNodes,
recursive: false,
});
const triggerableMethodNames = setToArray(triggerableNodes, []).map((triggerableNode) => {
const argIndex = triggerInputIndex(node, triggerableNode);
const m = nodeMethodName(triggerableNode);
return `this.${m}(${argIndex})`;
});
return `${triggerableMethodNames.join(';')}`;
}