@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
71 lines (65 loc) • 2.69 kB
text/typescript
/**
* sends a trigger when the listened object dispatches an event
*
*
*/
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {JsType} from '../../poly/registers/nodes/types/Js';
import {inputObject3D} from './_BaseObject3D';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {InitFunctionJsDefinition} from './utils/JsDefinition';
import {nodeMethodName} from './code/assemblers/actor/ActorAssemblerUtils';
enum OnObjectDispatchEventJsNodeInputName {
eventName = 'eventName',
}
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class OnObjectDispatchEventJsParamsConfig extends NodeParamsConfig {
/** @param event names (space separated) */
eventNames = ParamConfig.STRING('my-eventA my-eventB');
}
const ParamsConfig = new OnObjectDispatchEventJsParamsConfig();
export class OnObjectDispatchEventJsNode extends TypedJsNode<OnObjectDispatchEventJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type(): JsType.ON_OBJECT_DISPATCH_EVENT {
return JsType.ON_OBJECT_DISPATCH_EVENT;
}
override isTriggering() {
return true;
}
override initializeNode() {
super.initializeNode();
this.io.connection_points.spare_params.setInputlessParamNames(['eventNames']);
this.io.inputs.setNamedInputConnectionPoints([]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(
OnObjectDispatchEventJsNodeInputName.eventName,
JsConnectionPointType.STRING,
CONNECTION_OPTIONS
),
]);
}
override setTriggeringLines(shadersCollectionController: JsLinesCollectionController, triggeredMethods: string) {
const object3D = inputObject3D(this, shadersCollectionController);
const eventNames = this.variableForInputParam(shadersCollectionController, this.p.eventNames);
const func = Poly.namedFunctionsRegister.getFunction(
'objectAddEventListeners',
this,
shadersCollectionController
);
const bodyLine = func.asString(object3D, eventNames, `this`, `this.${nodeMethodName(this)}.bind(this)`);
shadersCollectionController.addDefinitions(this, [
new InitFunctionJsDefinition(
this,
shadersCollectionController,
JsConnectionPointType.OBJECT_3D,
this.path(),
bodyLine
),
]);
shadersCollectionController.addTriggeringLines(this, [triggeredMethods], {gatherable: false});
}
}