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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * sends a trigger when the listened object dispatches an event * * */ import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {JsType} from '../../poly/registers/nodes/types/Js'; import {inputObject3D} from './_BaseObject3D'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; import {InitFunctionJsDefinition} from './utils/JsDefinition'; import {nodeMethodName} from './code/assemblers/actor/ActorAssemblerUtils'; enum OnObjectDispatchEventJsNodeInputName { eventName = 'eventName', } const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class OnObjectDispatchEventJsParamsConfig extends NodeParamsConfig { /** @param event names (space separated) */ eventNames = ParamConfig.STRING('my-eventA my-eventB'); } const ParamsConfig = new OnObjectDispatchEventJsParamsConfig(); export class OnObjectDispatchEventJsNode extends TypedJsNode<OnObjectDispatchEventJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type(): JsType.ON_OBJECT_DISPATCH_EVENT { return JsType.ON_OBJECT_DISPATCH_EVENT; } override isTriggering() { return true; } override initializeNode() { super.initializeNode(); this.io.connection_points.spare_params.setInputlessParamNames(['eventNames']); this.io.inputs.setNamedInputConnectionPoints([]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint( OnObjectDispatchEventJsNodeInputName.eventName, JsConnectionPointType.STRING, CONNECTION_OPTIONS ), ]); } override setTriggeringLines(shadersCollectionController: JsLinesCollectionController, triggeredMethods: string) { const object3D = inputObject3D(this, shadersCollectionController); const eventNames = this.variableForInputParam(shadersCollectionController, this.p.eventNames); const func = Poly.namedFunctionsRegister.getFunction( 'objectAddEventListeners', this, shadersCollectionController ); const bodyLine = func.asString(object3D, eventNames, `this`, `this.${nodeMethodName(this)}.bind(this)`); shadersCollectionController.addDefinitions(this, [ new InitFunctionJsDefinition( this, shadersCollectionController, JsConnectionPointType.OBJECT_3D, this.path(), bodyLine ), ]); shadersCollectionController.addTriggeringLines(this, [triggeredMethods], {gatherable: false}); } }