@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
48 lines (42 loc) • 2.07 kB
text/typescript
/**
* dispatches an event
*
*
*/
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {inputObject3D} from './_BaseObject3D';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class ObjectDispatchEventJsParamsConfig extends NodeParamsConfig {
/** @param event name */
eventName = ParamConfig.STRING('my-event');
}
const ParamsConfig = new ObjectDispatchEventJsParamsConfig();
export class ObjectDispatchEventJsNode extends TypedJsNode<ObjectDispatchEventJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'objectDispatchEvent';
}
override initializeNode() {
super.initializeNode();
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const eventName = this.variableForInputParam(shadersCollectionController, this.p.eventName);
const func = Poly.namedFunctionsRegister.getFunction('objectDispatchEvent', this, shadersCollectionController);
const bodyLine = func.asString(object3D, eventName);
// shadersCollectionController.addBodyLines(this, [bodyLine]);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}