@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Converts the vector from this object's local space to world space.
*
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {inputObject3D} from './_BaseObject3D';
import {createVariable} from './code/assemblers/_BaseJsPersistedConfigUtils';
import {Poly} from '../../Poly';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
const OUTPUT_NAME = 'world';
class Object3DLocalToWorldJsParamsConfig extends NodeParamsConfig {
/** @param vector3 */
Vector3 = ParamConfig.VECTOR3([0, 0, 0]);
}
const ParamsConfig = new Object3DLocalToWorldJsParamsConfig();
export class Object3DLocalToWorldJsNode extends TypedJsNode<Object3DLocalToWorldJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'object3DLocalToWorld';
}
override initializeNode() {
super.initializeNode();
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
// new JsConnectionPoint(JsConnectionPointType.VECTOR3, JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR3),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const position = this.variableForInputParam(shadersCollectionController, this.p.Vector3);
const varName = this.jsVarName(OUTPUT_NAME);
const variable = createVariable(JsConnectionPointType.VECTOR3);
const tmpVarName = variable ? shadersCollectionController.addVariable(this, variable) : undefined;
if (!tmpVarName) {
return;
}
const func = Poly.namedFunctionsRegister.getFunction('object3DLocalToWorld', this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{dataType: JsConnectionPointType.PLANE, varName, value: func.asString(object3D, position, tmpVarName)},
]);
}
}