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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * normalizes a vector * * * */ import {PolyDictionary} from '../../../types/GlobalTypes'; import {JsConnectionPointType} from '../utils/io/connections/Js'; import {ParamlessTypedJsNode} from './_Base'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; import {createVariable} from './code/assemblers/_BaseJsPersistedConfigUtils'; enum NormalizeJsNodeInputName { VALUE = 'v', } const DefaultValues: PolyDictionary<number> = { [NormalizeJsNodeInputName.VALUE]: 1, }; const OUTPUT_NAME = 'val'; const ALLOWED_INPUT_TYPES: JsConnectionPointType[] = [ JsConnectionPointType.VECTOR2, JsConnectionPointType.VECTOR3, JsConnectionPointType.VECTOR4, ]; function functionNameByType(type: JsConnectionPointType) { switch (type) { case JsConnectionPointType.VECTOR2: { return 'normalizeVector2'; } case JsConnectionPointType.VECTOR3: { return 'normalizeVector3'; } case JsConnectionPointType.VECTOR4: { return 'normalizeVector4'; } } } export class NormalizeJsNode extends ParamlessTypedJsNode { static override type() { return 'normalize'; } override initializeNode() { super.initializeNode(); this.io.connection_points.set_expected_input_types_function(this._expectedInputTypes.bind(this)); this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this)); this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this)); this.io.connection_points.set_output_name_function(this._expectedOutputName.bind(this)); } override setLines(shadersCollectionController: JsLinesCollectionController) { const input = this.variableForInput(shadersCollectionController, this._expectedInputName(0)); const varName = this.jsVarName(this._expectedOutputName(0)); const inputType = this._expectedInputTypes()[0]; const variable = createVariable(inputType); const tmpVarName = variable ? shadersCollectionController.addVariable(this, variable) : undefined; if (!tmpVarName) { return; } // color / vector const functionName = functionNameByType(inputType); if (functionName) { const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ {dataType: inputType, varName, value: func.asString(input, tmpVarName)}, ]); return; } } protected _expectedInputTypes() { const firstType = this.io.connection_points.first_input_connection_type(); const type = firstType && ALLOWED_INPUT_TYPES.includes(firstType) ? firstType : JsConnectionPointType.VECTOR3; return [type]; } protected _expectedOutputTypes() { const inputType = this._expectedInputTypes()[0]; return [inputType]; } protected _expectedInputName(index: number) { return [NormalizeJsNodeInputName.VALUE][index]; } protected _expectedOutputName(index: number) { return OUTPUT_NAME; } override paramDefaultValue(name: string) { return DefaultValues[name]; } }