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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * returns the vector3 that is the closest to a given position * * * */ import {TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {createVariable} from './code/assemblers/_BaseJsPersistedConfigUtils'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; const OUTPUT_NAME = 'position'; class NearestPositionJsParamsConfig extends NodeParamsConfig { /** @param vector3 */ Vector3 = ParamConfig.VECTOR3([0, 0, 0]); } const ParamsConfig = new NearestPositionJsParamsConfig(); export class NearestPositionJsNode extends TypedJsNode<NearestPositionJsParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'nearestPosition'; } override initializeNode() { super.initializeNode(); this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.VECTOR3, JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS), new JsConnectionPoint( JsConnectionPointType.VECTOR3_ARRAY, JsConnectionPointType.VECTOR3_ARRAY, CONNECTION_OPTIONS ), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR3), ]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const v3 = this.variableForInputParam(shadersCollectionController, this.p.Vector3); const positions = this.variableForInput(shadersCollectionController, JsConnectionPointType.VECTOR3_ARRAY); const varName = this.jsVarName(OUTPUT_NAME); // create target var const variable = createVariable(JsConnectionPointType.VECTOR3); const tmpVarName = variable ? shadersCollectionController.addVariable(this, variable) : undefined; if (!tmpVarName) { return; } const func = Poly.namedFunctionsRegister.getFunction('nearestPosition', this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ {dataType: JsConnectionPointType.VECTOR3, varName, value: func.asString(v3, positions, tmpVarName)}, ]); } }