@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* returns the vector3 that is the closest to a given position
*
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {createVariable} from './code/assemblers/_BaseJsPersistedConfigUtils';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
const OUTPUT_NAME = 'position';
class NearestPositionJsParamsConfig extends NodeParamsConfig {
/** @param vector3 */
Vector3 = ParamConfig.VECTOR3([0, 0, 0]);
}
const ParamsConfig = new NearestPositionJsParamsConfig();
export class NearestPositionJsNode extends TypedJsNode<NearestPositionJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'nearestPosition';
}
override initializeNode() {
super.initializeNode();
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.VECTOR3, JsConnectionPointType.VECTOR3, CONNECTION_OPTIONS),
new JsConnectionPoint(
JsConnectionPointType.VECTOR3_ARRAY,
JsConnectionPointType.VECTOR3_ARRAY,
CONNECTION_OPTIONS
),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR3),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const v3 = this.variableForInputParam(shadersCollectionController, this.p.Vector3);
const positions = this.variableForInput(shadersCollectionController, JsConnectionPointType.VECTOR3_ARRAY);
const varName = this.jsVarName(OUTPUT_NAME);
// create target var
const variable = createVariable(JsConnectionPointType.VECTOR3);
const tmpVarName = variable ? shadersCollectionController.addVariable(this, variable) : undefined;
if (!tmpVarName) {
return;
}
const func = Poly.namedFunctionsRegister.getFunction('nearestPosition', this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{dataType: JsConnectionPointType.VECTOR3, varName, value: func.asString(v3, positions, tmpVarName)},
]);
}
}