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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * returns a blend between 2 inputs * * */ import {PolyDictionary} from '../../../types/GlobalTypes'; import {Poly} from '../../Poly'; import {MathVectorFunction3vvf, _vectorFunctionName_3vvf} from '../../functions/_MathGeneric'; import {JsConnectionPointType, JsConnectionPointTypeFromArrayTypeMap} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {MathFunctionArg3OperationFactory, DEFAULT_ALLOWED_TYPES, MathFunctionData} from './_Math_Arg1Operation'; enum MixInput { value0 = 'value0', value1 = 'value1', blend = 'blend', } const DefaultValues: PolyDictionary<number> = { [MixInput.value0]: 0, [MixInput.value1]: 1, [MixInput.blend]: 0.5, }; const FUNCTION_NAME = 'mix'; export class MixJsNode extends MathFunctionArg3OperationFactory('mix', { inputPrefix: 'in', out: 'mix', }) { protected _coreFunction(shadersCollectionController: JsLinesCollectionController) { Poly.namedFunctionsRegister.getFunction(FUNCTION_NAME, this, shadersCollectionController).asString('', '', ''); return FUNCTION_NAME; } protected _functionData(): MathFunctionData<MathVectorFunction3vvf> { return { vectorFunctionNameFunction: _vectorFunctionName_3vvf, mathFloat: 'mathFloat_3', mathPrimArray: 'mathPrimArray_3', mathVectorArray: 'mathVectorArray_3', }; } override paramDefaultValue(name: string) { return DefaultValues[name]; } protected override _expectedInputName(index: number): string { return [MixInput.value0, MixInput.value1, MixInput.blend][index]; } protected override _expectedInputTypes() { let first_input_type = this.io.connection_points.first_input_connection_type(); const connectionPoints = this.io.inputs.namedInputConnectionPoints(); if (first_input_type && connectionPoints) { if (!DEFAULT_ALLOWED_TYPES.includes(first_input_type)) { // if the first input type is not allowed, either leave the connection point as is, // or use the default if there is none const first_connection = connectionPoints[0]; if (first_connection) { first_input_type = first_connection.type(); } } } const type = first_input_type || JsConnectionPointType.FLOAT; const boundType = JsConnectionPointTypeFromArrayTypeMap[type]; return [type, boundType, JsConnectionPointType.FLOAT]; } }