@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* returns the min between 2 values
*
*
*/
import {PolyDictionary} from '../../../types/GlobalTypes';
import {JsConnectionPointType, JsConnectionPointTypeFromArrayTypeMap} from '../utils/io/connections/Js';
import {MathFunctionArg2OperationFactory, DEFAULT_ALLOWED_TYPES} from './_Math_Arg1Operation';
enum MinInput {
src = 'src',
min = 'min',
}
const DefaultValues: PolyDictionary<number> = {
[MinInput.src]: 0,
[MinInput.min]: 0,
};
export class MinJsNode extends MathFunctionArg2OperationFactory('min', {
inputPrefix: 'in',
out: 'min',
}) {
override paramDefaultValue(name: string) {
return DefaultValues[name];
}
protected override _expectedInputName(index: number): string {
return [MinInput.src, MinInput.min][index];
}
protected override _expectedInputTypes() {
let first_input_type = this.io.connection_points.first_input_connection_type();
const connectionPoints = this.io.inputs.namedInputConnectionPoints();
if (first_input_type && connectionPoints) {
if (!DEFAULT_ALLOWED_TYPES.includes(first_input_type)) {
// if the first input type is not allowed, either leave the connection point as is,
// or use the default if there is none
const first_connection = connectionPoints[0];
if (first_connection) {
first_input_type = first_connection.type();
}
}
}
const type = first_input_type || JsConnectionPointType.FLOAT;
const boundType = JsConnectionPointTypeFromArrayTypeMap[type];
return [type, boundType];
}
}