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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * returns the min between 2 values * * */ import {PolyDictionary} from '../../../types/GlobalTypes'; import {JsConnectionPointType, JsConnectionPointTypeFromArrayTypeMap} from '../utils/io/connections/Js'; import {MathFunctionArg2OperationFactory, DEFAULT_ALLOWED_TYPES} from './_Math_Arg1Operation'; enum MinInput { src = 'src', min = 'min', } const DefaultValues: PolyDictionary<number> = { [MinInput.src]: 0, [MinInput.min]: 0, }; export class MinJsNode extends MathFunctionArg2OperationFactory('min', { inputPrefix: 'in', out: 'min', }) { override paramDefaultValue(name: string) { return DefaultValues[name]; } protected override _expectedInputName(index: number): string { return [MinInput.src, MinInput.min][index]; } protected override _expectedInputTypes() { let first_input_type = this.io.connection_points.first_input_connection_type(); const connectionPoints = this.io.inputs.namedInputConnectionPoints(); if (first_input_type && connectionPoints) { if (!DEFAULT_ALLOWED_TYPES.includes(first_input_type)) { // if the first input type is not allowed, either leave the connection point as is, // or use the default if there is none const first_connection = connectionPoints[0]; if (first_connection) { first_input_type = first_connection.type(); } } } const type = first_input_type || JsConnectionPointType.FLOAT; const boundType = JsConnectionPointTypeFromArrayTypeMap[type]; return [type, boundType]; } }