@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* clamps a vector length
*
*
*
*/
import {PolyDictionary} from '../../../types/GlobalTypes';
import {JsConnectionPointType} from '../utils/io/connections/Js';
import {ParamlessTypedJsNode} from './_Base';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {createVariable} from './code/assemblers/_BaseJsPersistedConfigUtils';
enum MaxLengthJsNodeInputName {
VALUE = 'value',
MAX = 'max',
}
const DefaultValues: PolyDictionary<number> = {
[MaxLengthJsNodeInputName.VALUE]: 1,
[MaxLengthJsNodeInputName.MAX]: 1,
};
const OUTPUT_NAME = 'vector';
const ALLOWED_INPUT_TYPES: JsConnectionPointType[] = [
JsConnectionPointType.VECTOR2,
JsConnectionPointType.VECTOR3,
JsConnectionPointType.VECTOR4,
];
function functionNameByType(type: JsConnectionPointType) {
switch (type) {
case JsConnectionPointType.VECTOR2: {
return 'maxLengthVector2';
}
case JsConnectionPointType.VECTOR3: {
return 'maxLengthVector3';
}
case JsConnectionPointType.VECTOR4: {
return 'maxLengthVector4';
}
}
}
export class MaxLengthJsNode extends ParamlessTypedJsNode {
static override type() {
return 'maxLength';
}
override initializeNode() {
super.initializeNode();
this.io.connection_points.set_expected_input_types_function(this._expectedInputTypes.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this));
this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this));
this.io.connection_points.set_output_name_function(this._expectedOutputName.bind(this));
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const input = this.variableForInput(shadersCollectionController, this._expectedInputName(0));
const scalar = this.variableForInput(shadersCollectionController, this._expectedInputName(1));
const varName = this.jsVarName(this._expectedOutputName(0));
const inputType = this._expectedInputTypes()[0];
const variable = createVariable(inputType);
const tmpVarName =(variable) ?
shadersCollectionController.addVariable(this, variable)
:undefined
// vector
const functionName = functionNameByType(inputType);
if (functionName&&tmpVarName) {
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{dataType: inputType, varName, value: func.asString(input, scalar, tmpVarName)},
]);
return;
}
}
protected _expectedInputTypes() {
const firstType = this.io.connection_points.first_input_connection_type();
const type = firstType && ALLOWED_INPUT_TYPES.includes(firstType) ? firstType : JsConnectionPointType.VECTOR3;
return [type, JsConnectionPointType.FLOAT];
}
protected _expectedOutputTypes() {
return [this._expectedInputTypes()[0]];
}
protected _expectedInputName(index: number) {
return [MaxLengthJsNodeInputName.VALUE, MaxLengthJsNodeInputName.MAX][index];
}
protected _expectedOutputName(index: number) {
return OUTPUT_NAME;
}
override paramDefaultValue(name: string) {
return DefaultValues[name];
}
}