@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* returns the min between 2 values
*
*
*/
import {PolyDictionary} from '../../../types/GlobalTypes';
import {
// isJsConnectionPointPrimitive,
JsConnectionPointType,
JsConnectionPointTypeFromArrayTypeMap,
} from '../utils/io/connections/Js';
// import {ShadersCollectionController} from './code/utils/ShadersCollectionController';
// import {LocalFunctionJsDefinition} from './utils/JsDefinition';
import {
MathFunctionArg2OperationFactory,
DEFAULT_ALLOWED_TYPES,
// functionDefinition,
// FUNC_ARG_NAME,
} from './_Math_Arg1Operation';
// const MIN_FUNCTION_NAME = 'mathMin';
// const MIN_FUNCTION_BODY = `function ${MIN_FUNCTION_NAME}(src, min){
// return Math.min(src,min)
// }`;
enum MaxInput {
src = 'src',
max = 'max',
}
const DefaultValues: PolyDictionary<number> = {
[MaxInput.src]: 0,
[MaxInput.max]: 1,
};
export class MaxJsNode extends MathFunctionArg2OperationFactory('max', {
inputPrefix: 'in',
out: 'max',
}) {
override paramDefaultValue(name: string) {
return DefaultValues[name];
}
protected override _expectedInputName(index: number): string {
return [MaxInput.src, MaxInput.max][index];
}
protected override _expectedInputTypes() {
let first_input_type = this.io.connection_points.first_input_connection_type();
const connectionPoints = this.io.inputs.namedInputConnectionPoints()
if (first_input_type&&connectionPoints) {
if (!DEFAULT_ALLOWED_TYPES.includes(first_input_type)) {
// if the first input type is not allowed, either leave the connection point as is,
// or use the default if there is none
const first_connection = connectionPoints[0];
if (first_connection) {
first_input_type = first_connection.type();
}
}
}
const type = first_input_type || JsConnectionPointType.FLOAT;
const boundType = JsConnectionPointTypeFromArrayTypeMap[type];
return [type, boundType];
}
}