@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
103 lines (95 loc) • 4.48 kB
text/typescript
/**
* gets globals properties of a point light
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {JsType} from '../../poly/registers/nodes/types/Js';
import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {ObjectVariablePointLight, ObjectVariableLight} from './code/assemblers/objectBuilder/ObjectVariables';
import {ObjectBuilderAssemblerConstant} from './code/assemblers/objectBuilder/ObjectBuilderAssemblerCommon';
import {Color} from 'three';
import {LightUserDataRaymarching} from '../../../core/lights/Common';
class GlobalsPointLightJsParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new GlobalsPointLightJsParamsConfig();
export class GlobalsPointLightJsNode extends TypedJsNode<GlobalsPointLightJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return JsType.GLOBALS_POINT_LIGHT;
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(ObjectVariableLight.INTENSITY, JsConnectionPointType.FLOAT),
new JsConnectionPoint(ObjectVariableLight.COLOR, JsConnectionPointType.COLOR),
new JsConnectionPoint(ObjectVariablePointLight.DECAY, JsConnectionPointType.FLOAT),
new JsConnectionPoint(ObjectVariablePointLight.DISTANCE, JsConnectionPointType.FLOAT),
new JsConnectionPoint(ObjectVariablePointLight.SHADOW_BIAS, JsConnectionPointType.FLOAT),
new JsConnectionPoint(ObjectVariablePointLight.SHADOW_NEAR, JsConnectionPointType.FLOAT),
new JsConnectionPoint(ObjectVariablePointLight.SHADOW_FAR, JsConnectionPointType.FLOAT),
new JsConnectionPoint(LightUserDataRaymarching.PENUMBRA, JsConnectionPointType.FLOAT),
new JsConnectionPoint(LightUserDataRaymarching.SHADOW_BIAS_ANGLE, JsConnectionPointType.FLOAT),
new JsConnectionPoint(LightUserDataRaymarching.SHADOW_BIAS_DISTANCE, JsConnectionPointType.FLOAT),
]);
}
override setLines(linesController: JsLinesCollectionController) {
const bodyLines: string[] = [];
const usedOutputNames = this.io.outputs.used_output_names();
for (const outputName of usedOutputNames) {
const varName = this.jsVarName(outputName);
switch (outputName) {
case ObjectVariableLight.INTENSITY:
case ObjectVariablePointLight.DECAY:
case ObjectVariablePointLight.DISTANCE: {
bodyLines.push(`if( ${ObjectBuilderAssemblerConstant.OBJECT_3D}.${outputName} != null ){
${varName} = ${ObjectBuilderAssemblerConstant.OBJECT_3D}.${outputName}
} else {
${varName} = 0;
}`);
break;
}
// case ObjectVariablePointLight.DISTANCE: {
// bodyLines.push(`if( ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow && ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.camera && ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.camera.far != null ){
// ${varName} = ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.camera.far
// } else {
// ${varName} = 0;
// }`);
// break;
// }
case ObjectVariablePointLight.SHADOW_BIAS:
case ObjectVariablePointLight.SHADOW_NEAR:
case ObjectVariablePointLight.SHADOW_FAR: {
const shadowParameter = outputName.replace('shadow', '').toLowerCase();
bodyLines.push(`if(
${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow != null &&
${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.${shadowParameter} != null )
{
${varName} = ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.${shadowParameter}
} else {
${varName} = 0;
}`);
break;
}
case ObjectVariableLight.COLOR: {
linesController.addVariable(this, new Color(), varName);
bodyLines.push(`if( ${ObjectBuilderAssemblerConstant.OBJECT_3D}.${outputName} != null ){
${varName}.copy(${ObjectBuilderAssemblerConstant.OBJECT_3D}.${outputName})
}`);
break;
}
case LightUserDataRaymarching.PENUMBRA:
case LightUserDataRaymarching.SHADOW_BIAS_ANGLE:
case LightUserDataRaymarching.SHADOW_BIAS_DISTANCE: {
bodyLines.push(`if( ${ObjectBuilderAssemblerConstant.OBJECT_3D}.userData['${outputName}'] != null ){
${varName} = ${ObjectBuilderAssemblerConstant.OBJECT_3D}.userData['${outputName}']
} else {
${varName} = 0;
}`);
}
}
}
linesController._addBodyLines(this, bodyLines);
}
}