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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * gets globals properties of a point light * * */ import {TypedJsNode} from './_Base'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {JsType} from '../../poly/registers/nodes/types/Js'; import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js'; import {ObjectVariablePointLight, ObjectVariableLight} from './code/assemblers/objectBuilder/ObjectVariables'; import {ObjectBuilderAssemblerConstant} from './code/assemblers/objectBuilder/ObjectBuilderAssemblerCommon'; import {Color} from 'three'; import {LightUserDataRaymarching} from '../../../core/lights/Common'; class GlobalsPointLightJsParamsConfig extends NodeParamsConfig {} const ParamsConfig = new GlobalsPointLightJsParamsConfig(); export class GlobalsPointLightJsNode extends TypedJsNode<GlobalsPointLightJsParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return JsType.GLOBALS_POINT_LIGHT; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(ObjectVariableLight.INTENSITY, JsConnectionPointType.FLOAT), new JsConnectionPoint(ObjectVariableLight.COLOR, JsConnectionPointType.COLOR), new JsConnectionPoint(ObjectVariablePointLight.DECAY, JsConnectionPointType.FLOAT), new JsConnectionPoint(ObjectVariablePointLight.DISTANCE, JsConnectionPointType.FLOAT), new JsConnectionPoint(ObjectVariablePointLight.SHADOW_BIAS, JsConnectionPointType.FLOAT), new JsConnectionPoint(ObjectVariablePointLight.SHADOW_NEAR, JsConnectionPointType.FLOAT), new JsConnectionPoint(ObjectVariablePointLight.SHADOW_FAR, JsConnectionPointType.FLOAT), new JsConnectionPoint(LightUserDataRaymarching.PENUMBRA, JsConnectionPointType.FLOAT), new JsConnectionPoint(LightUserDataRaymarching.SHADOW_BIAS_ANGLE, JsConnectionPointType.FLOAT), new JsConnectionPoint(LightUserDataRaymarching.SHADOW_BIAS_DISTANCE, JsConnectionPointType.FLOAT), ]); } override setLines(linesController: JsLinesCollectionController) { const bodyLines: string[] = []; const usedOutputNames = this.io.outputs.used_output_names(); for (const outputName of usedOutputNames) { const varName = this.jsVarName(outputName); switch (outputName) { case ObjectVariableLight.INTENSITY: case ObjectVariablePointLight.DECAY: case ObjectVariablePointLight.DISTANCE: { bodyLines.push(`if( ${ObjectBuilderAssemblerConstant.OBJECT_3D}.${outputName} != null ){ ${varName} = ${ObjectBuilderAssemblerConstant.OBJECT_3D}.${outputName} } else { ${varName} = 0; }`); break; } // case ObjectVariablePointLight.DISTANCE: { // bodyLines.push(`if( ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow && ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.camera && ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.camera.far != null ){ // ${varName} = ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.camera.far // } else { // ${varName} = 0; // }`); // break; // } case ObjectVariablePointLight.SHADOW_BIAS: case ObjectVariablePointLight.SHADOW_NEAR: case ObjectVariablePointLight.SHADOW_FAR: { const shadowParameter = outputName.replace('shadow', '').toLowerCase(); bodyLines.push(`if( ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow != null && ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.${shadowParameter} != null ) { ${varName} = ${ObjectBuilderAssemblerConstant.OBJECT_3D}.shadow.${shadowParameter} } else { ${varName} = 0; }`); break; } case ObjectVariableLight.COLOR: { linesController.addVariable(this, new Color(), varName); bodyLines.push(`if( ${ObjectBuilderAssemblerConstant.OBJECT_3D}.${outputName} != null ){ ${varName}.copy(${ObjectBuilderAssemblerConstant.OBJECT_3D}.${outputName}) }`); break; } case LightUserDataRaymarching.PENUMBRA: case LightUserDataRaymarching.SHADOW_BIAS_ANGLE: case LightUserDataRaymarching.SHADOW_BIAS_DISTANCE: { bodyLines.push(`if( ${ObjectBuilderAssemblerConstant.OBJECT_3D}.userData['${outputName}'] != null ){ ${varName} = ${ObjectBuilderAssemblerConstant.OBJECT_3D}.userData['${outputName}'] } else { ${varName} = 0; }`); } } } linesController._addBodyLines(this, bodyLines); } }