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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * gets globals properties of an hemisphere light * * */ import {TypedJsNode} from './_Base'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {JsType} from '../../poly/registers/nodes/types/Js'; import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js'; import {ObjectVariableHemisphereLight, ObjectVariableLight} from './code/assemblers/objectBuilder/ObjectVariables'; import {ObjectBuilderAssemblerConstant} from './code/assemblers/objectBuilder/ObjectBuilderAssemblerCommon'; import {Color} from 'three'; class GlobalsHemisphereLightJsParamsConfig extends NodeParamsConfig {} const ParamsConfig = new GlobalsHemisphereLightJsParamsConfig(); export class GlobalsHemisphereLightJsNode extends TypedJsNode<GlobalsHemisphereLightJsParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return JsType.GLOBALS_HEMISPHERE_LIGHT; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(ObjectVariableLight.INTENSITY, JsConnectionPointType.FLOAT), new JsConnectionPoint(ObjectVariableHemisphereLight.SKY_COLOR, JsConnectionPointType.COLOR), new JsConnectionPoint(ObjectVariableHemisphereLight.GROUND_COLOR, JsConnectionPointType.COLOR), ]); } override setLines(linesController: JsLinesCollectionController) { const bodyLines: string[] = []; const usedOutputNames = this.io.outputs.used_output_names(); for (const outputName of usedOutputNames) { const varName = this.jsVarName(outputName); switch (outputName) { case ObjectVariableLight.INTENSITY: { bodyLines.push(`if( ${ObjectBuilderAssemblerConstant.OBJECT_3D}.${outputName} != null ){ ${varName} = ${ObjectBuilderAssemblerConstant.OBJECT_3D}.${outputName} } else { ${varName} = 0; }`); break; } case ObjectVariableHemisphereLight.SKY_COLOR: case ObjectVariableHemisphereLight.GROUND_COLOR: { const paramName = outputName == ObjectVariableHemisphereLight.SKY_COLOR ? 'color' : 'groundColor'; linesController.addVariable(this, new Color(), varName); bodyLines.push(`if( ${ObjectBuilderAssemblerConstant.OBJECT_3D}.${paramName} != null ){ ${varName}.copy(${ObjectBuilderAssemblerConstant.OBJECT_3D}.${paramName}) }`); break; } } } linesController._addBodyLines(this, bodyLines); } }