@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
103 lines (95 loc) • 3.27 kB
text/typescript
/**
* get properties from tracked hand landmarks
*
*
*/
import {ParamlessTypedJsNode} from './_Base';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {Vector3} from 'three';
import {Poly} from '../../Poly';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export enum GetTrackedHandPropertyJsNodeInputName {
thumbDirection = 'thumbDirection',
indexDirection = 'indexDirection',
middleDirection = 'middleDirection',
ringDirection = 'ringDirection',
pinkyDirection = 'pinkyDirection',
}
const DIRECTION_PROPERTIES: GetTrackedHandPropertyJsNodeInputName[] = [
GetTrackedHandPropertyJsNodeInputName.thumbDirection,
GetTrackedHandPropertyJsNodeInputName.indexDirection,
GetTrackedHandPropertyJsNodeInputName.middleDirection,
GetTrackedHandPropertyJsNodeInputName.ringDirection,
GetTrackedHandPropertyJsNodeInputName.pinkyDirection,
];
export class GetTrackedHandPropertyJsNode extends ParamlessTypedJsNode {
static override type() {
return 'getTrackedHandProperty';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(
JsConnectionPointType.VECTOR4_ARRAY,
JsConnectionPointType.VECTOR4_ARRAY,
CONNECTION_OPTIONS
),
]);
this.io.outputs.setNamedOutputConnectionPoints([
...DIRECTION_PROPERTIES.map((prop) => new JsConnectionPoint(prop, JsConnectionPointType.VECTOR3)),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const usedOutputNames = this.io.outputs.used_output_names();
const values = this.variableForInput(shadersCollectionController, JsConnectionPointType.VECTOR4_ARRAY);
const _v3 = (
propertyName: GetTrackedHandPropertyJsNodeInputName,
functionName:
| 'getTrackedHandThumbDirection'
| 'getTrackedHandIndexDirection'
| 'getTrackedHandMiddleDirection'
| 'getTrackedHandRingDirection'
| 'getTrackedHandPinkyDirection',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(this, new Vector3());
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(values, tmpVarName),
},
]);
};
_v3(
GetTrackedHandPropertyJsNodeInputName.thumbDirection,
'getTrackedHandThumbDirection',
JsConnectionPointType.VECTOR3
);
_v3(
GetTrackedHandPropertyJsNodeInputName.indexDirection,
'getTrackedHandIndexDirection',
JsConnectionPointType.VECTOR3
);
_v3(
GetTrackedHandPropertyJsNodeInputName.middleDirection,
'getTrackedHandIndexDirection',
JsConnectionPointType.VECTOR3
);
_v3(
GetTrackedHandPropertyJsNodeInputName.ringDirection,
'getTrackedHandRingDirection',
JsConnectionPointType.VECTOR3
);
_v3(
GetTrackedHandPropertyJsNodeInputName.pinkyDirection,
'getTrackedHandPinkyDirection',
JsConnectionPointType.VECTOR3
);
}
}