UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

81 lines (71 loc) 2.62 kB
/** * get a sphere property * * */ import {ParamlessTypedJsNode} from './_Base'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {Vector3} from 'three'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; enum GetSpherePropertyJsNodeInputName { center = 'center', radius = 'radius', } export class GetSpherePropertyJsNode extends ParamlessTypedJsNode { static override type() { return 'getSphereProperty'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.SPHERE, JsConnectionPointType.SPHERE, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(GetSpherePropertyJsNodeInputName.center, JsConnectionPointType.VECTOR3), new JsConnectionPoint(GetSpherePropertyJsNodeInputName.radius, JsConnectionPointType.FLOAT), ]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const usedOutputNames = this.io.outputs.used_output_names(); const sphere = this.variableForInput(shadersCollectionController, JsConnectionPointType.SPHERE); const _v3 = ( propertyName: GetSpherePropertyJsNodeInputName, functionName: 'getSphereCenter', type: JsConnectionPointType ) => { if (!usedOutputNames.includes(propertyName)) { return; } const varName = this.jsVarName(propertyName); const tmpVarName = shadersCollectionController.addVariable(this, new Vector3()); const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ { dataType: type, varName, value: func.asString(sphere, tmpVarName), }, ]); }; const _f = ( propertyName: GetSpherePropertyJsNodeInputName, functionName: 'getSphereRadius', type: JsConnectionPointType ) => { if (!usedOutputNames.includes(propertyName)) { return; } const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ { dataType: type, varName: this.jsVarName(propertyName), value: func.asString(sphere), }, ]); }; _v3(GetSpherePropertyJsNodeInputName.center, 'getSphereCenter', JsConnectionPointType.VECTOR3); _f(GetSpherePropertyJsNodeInputName.radius, 'getSphereRadius', JsConnectionPointType.FLOAT); } }