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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * get the object's sibbling * * */ import {TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {inputObject3D} from './_BaseObject3D'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class GetSibblingJsParamsConfig extends NodeParamsConfig { offset = ParamConfig.INTEGER(1, { range: [-10, 10], rangeLocked: [false, false], }); } const ParamsConfig = new GetSibblingJsParamsConfig(); export class GetSibblingJsNode extends TypedJsNode<GetSibblingJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'getSibbling'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D), ]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const offset = this.variableForInputParam(shadersCollectionController, this.p.offset); const out = this.jsVarName(JsConnectionPointType.OBJECT_3D); const func = Poly.namedFunctionsRegister.getFunction('getSibbling', this, shadersCollectionController); const bodyLine = func.asString(object3D, offset); shadersCollectionController.addBodyOrComputed(this, [ {dataType: JsConnectionPointType.PLANE, varName: out, value: bodyLine}, ]); } }