@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
52 lines (43 loc) • 1.84 kB
text/typescript
/**
* get the object's sibbling
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {inputObject3D} from './_BaseObject3D';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class GetSibblingJsParamsConfig extends NodeParamsConfig {
offset = ParamConfig.INTEGER(1, {
range: [-10, 10],
rangeLocked: [false, false],
});
}
const ParamsConfig = new GetSibblingJsParamsConfig();
export class GetSibblingJsNode extends TypedJsNode<GetSibblingJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'getSibbling';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const offset = this.variableForInputParam(shadersCollectionController, this.p.offset);
const out = this.jsVarName(JsConnectionPointType.OBJECT_3D);
const func = Poly.namedFunctionsRegister.getFunction('getSibbling', this, shadersCollectionController);
const bodyLine = func.asString(object3D, offset);
shadersCollectionController.addBodyOrComputed(this, [
{dataType: JsConnectionPointType.PLANE, varName: out, value: bodyLine},
]);
}
}