@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* get a ray property
*
*
*/
import {ParamlessTypedJsNode} from './_Base';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {Vector3} from 'three';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
enum GetRayPropertyJsNodeInputName {
origin = 'origin',
direction = 'direction',
}
export class GetRayPropertyJsNode extends ParamlessTypedJsNode {
static override type() {
return 'getRayProperty';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.RAY, JsConnectionPointType.RAY, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(GetRayPropertyJsNodeInputName.origin, JsConnectionPointType.VECTOR3),
new JsConnectionPoint(GetRayPropertyJsNodeInputName.direction, JsConnectionPointType.VECTOR3),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const usedOutputNames = this.io.outputs.used_output_names();
const ray = this.variableForInput(shadersCollectionController, JsConnectionPointType.RAY);
const _v3 = (
propertyName: GetRayPropertyJsNodeInputName,
functionName: 'getRayOrigin' | 'getRayDirection',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(this, new Vector3());
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(ray, tmpVarName),
},
]);
};
_v3(GetRayPropertyJsNodeInputName.origin, 'getRayOrigin', JsConnectionPointType.VECTOR3);
_v3(GetRayPropertyJsNodeInputName.direction, 'getRayDirection', JsConnectionPointType.VECTOR3);
}
}