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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * get an RBD sphere property * * */ import {ParamlessTypedJsNode} from './_Base'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {RBDCommonProperty} from '../../../core/physics/shapes/_CommonHeightRadius'; import {inputObject3D} from './_BaseObject3D'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; export class GetPhysicsRBDSpherePropertyJsNode extends ParamlessTypedJsNode { static override type() { return 'getPhysicsRBDSphereproperty'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(RBDCommonProperty.RADIUS, JsConnectionPointType.FLOAT), ]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const usedOutputNames = this.io.outputs.used_output_names(); const object3D = inputObject3D(this, shadersCollectionController); const _f = ( propertyName: RBDCommonProperty, functionName: 'getPhysicsRBDSphereRadius', type: JsConnectionPointType ) => { if (!usedOutputNames.includes(propertyName)) { return; } const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ { dataType: type, varName: this.jsVarName(propertyName), value: func.asString(object3D), }, ]); }; _f(RBDCommonProperty.RADIUS, 'getPhysicsRBDSphereRadius', JsConnectionPointType.FLOAT); } }