@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* get an RBD property
*
*
*/
import {ParamlessTypedJsNode} from './_Base';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {RBDProperty} from '../../../core/physics/PhysicsRBD';
import {Vector3} from 'three';
import {inputObject3D} from './_BaseObject3D';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export class GetPhysicsRBDPropertyJsNode extends ParamlessTypedJsNode {
static override type() {
return 'getPhysicsRBDproperty';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(RBDProperty.ANGULAR_VELOCITY, JsConnectionPointType.VECTOR3),
new JsConnectionPoint(RBDProperty.LINEAR_VELOCITY, JsConnectionPointType.VECTOR3),
new JsConnectionPoint(RBDProperty.ANGULAR_DAMPING, JsConnectionPointType.FLOAT),
new JsConnectionPoint(RBDProperty.LINEAR_DAMPING, JsConnectionPointType.FLOAT),
new JsConnectionPoint(RBDProperty.IS_MOVING, JsConnectionPointType.BOOLEAN),
new JsConnectionPoint(RBDProperty.IS_SLEEPING, JsConnectionPointType.BOOLEAN),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const usedOutputNames = this.io.outputs.used_output_names();
const object3D = inputObject3D(this, shadersCollectionController);
const _v3 = (
propertyName: RBDProperty,
functionName: 'getPhysicsRBDAngularVelocity' | 'getPhysicsRBDLinearVelocity',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const out = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(this, new Vector3());
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName: out,
value: func.asString(object3D, tmpVarName),
},
]);
};
const _p = (
propertyName: RBDProperty,
functionName:
| 'getPhysicsRBDAngularDamping'
| 'getPhysicsRBDLinearDamping'
| 'getPhysicsRBDIsSleeping'
| 'getPhysicsRBDIsMoving',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName: this.jsVarName(propertyName),
value: func.asString(object3D),
},
]);
};
_v3(RBDProperty.ANGULAR_VELOCITY, 'getPhysicsRBDAngularVelocity', JsConnectionPointType.VECTOR3);
_v3(RBDProperty.LINEAR_VELOCITY, 'getPhysicsRBDLinearVelocity', JsConnectionPointType.VECTOR3);
_p(RBDProperty.ANGULAR_DAMPING, 'getPhysicsRBDAngularDamping', JsConnectionPointType.FLOAT);
_p(RBDProperty.LINEAR_DAMPING, 'getPhysicsRBDLinearDamping', JsConnectionPointType.FLOAT);
_p(RBDProperty.IS_MOVING, 'getPhysicsRBDIsMoving', JsConnectionPointType.BOOLEAN);
_p(RBDProperty.IS_SLEEPING, 'getPhysicsRBDIsSleeping', JsConnectionPointType.BOOLEAN);
}
}