@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* get an intersection property
*
*
*/
import {ParamlessTypedJsNode} from './_Base';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {Vector2, Vector3} from 'three';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {inputObject3D} from './_BaseObject3D';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export enum GetIntersectionPropertyJsNodeOutputName {
distance = 'distance',
object = 'object',
point = 'point',
normal = 'normal',
uv = 'uv',
faceIndex = 'faceIndex',
// uv2 = 'uv2',
}
export class GetIntersectionPropertyJsNode extends ParamlessTypedJsNode {
static override type() {
return 'getIntersectionProperty';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(
JsConnectionPointType.INTERSECTION,
JsConnectionPointType.INTERSECTION,
CONNECTION_OPTIONS
),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(GetIntersectionPropertyJsNodeOutputName.distance, JsConnectionPointType.FLOAT),
new JsConnectionPoint(GetIntersectionPropertyJsNodeOutputName.object, JsConnectionPointType.OBJECT_3D),
new JsConnectionPoint(GetIntersectionPropertyJsNodeOutputName.point, JsConnectionPointType.VECTOR3),
new JsConnectionPoint(GetIntersectionPropertyJsNodeOutputName.normal, JsConnectionPointType.VECTOR3),
new JsConnectionPoint(GetIntersectionPropertyJsNodeOutputName.uv, JsConnectionPointType.VECTOR2),
new JsConnectionPoint(GetIntersectionPropertyJsNodeOutputName.faceIndex, JsConnectionPointType.INT),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const usedOutputNames = this.io.outputs.used_output_names();
const object3D = inputObject3D(this, shadersCollectionController);
const intersection = this.variableForInput(shadersCollectionController, JsConnectionPointType.INTERSECTION);
const _i = (
propertyName: GetIntersectionPropertyJsNodeOutputName,
functionName: 'getIntersectionPropertyFaceIndex',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(intersection),
},
]);
};
const _f = (
propertyName: GetIntersectionPropertyJsNodeOutputName,
functionName: 'getIntersectionPropertyDistance',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(intersection),
},
]);
};
const _v2 = (
propertyName: GetIntersectionPropertyJsNodeOutputName,
functionName: 'getIntersectionPropertyUv',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(this, new Vector2());
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(intersection, tmpVarName),
},
]);
};
const _v3 = (
propertyName: GetIntersectionPropertyJsNodeOutputName,
functionName: 'getIntersectionPropertyPoint' | 'getIntersectionPropertyNormal',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(this, new Vector3());
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(intersection, tmpVarName),
},
]);
};
const _object = (
propertyName: GetIntersectionPropertyJsNodeOutputName,
functionName: 'getIntersectionPropertyObject',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(object3D, intersection),
},
]);
};
_i(
GetIntersectionPropertyJsNodeOutputName.faceIndex,
'getIntersectionPropertyFaceIndex',
JsConnectionPointType.INT
);
_f(
GetIntersectionPropertyJsNodeOutputName.distance,
'getIntersectionPropertyDistance',
JsConnectionPointType.FLOAT
);
_v3(
GetIntersectionPropertyJsNodeOutputName.point,
'getIntersectionPropertyPoint',
JsConnectionPointType.VECTOR3
);
_v3(
GetIntersectionPropertyJsNodeOutputName.normal,
'getIntersectionPropertyNormal',
JsConnectionPointType.VECTOR3
);
_v2(GetIntersectionPropertyJsNodeOutputName.uv, 'getIntersectionPropertyUv', JsConnectionPointType.VECTOR2);
_object(
GetIntersectionPropertyJsNodeOutputName.object,
'getIntersectionPropertyObject',
JsConnectionPointType.OBJECT_3D
);
}
}