@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* get a the camera default scene
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
class GetDefaultCameraJsParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new GetDefaultCameraJsParamsConfig();
export class GetDefaultCameraJsNode extends TypedJsNode<GetDefaultCameraJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'getDefaultCamera';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.CAMERA, JsConnectionPointType.CAMERA),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const varName = this.jsVarName(JsConnectionPointType.CAMERA);
const func = Poly.namedFunctionsRegister.getFunction('getDefaultCamera', this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.CAMERA,
varName,
value: func.asString(),
},
]);
}
}