@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
161 lines (152 loc) • 5.36 kB
text/typescript
/**
* get children RBD properties
*
*
*/
import {ParamlessTypedJsNode} from './_Base';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {inputObject3D} from './_BaseObject3D';
import {Poly} from '../../Poly';
import {PrimitiveArray, VectorArray} from './code/assemblers/_BaseJsPersistedConfigUtils';
import {Vector3} from 'three';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
enum GetChildrenPhysicsRBDPropertiesJsNodeInputName {
linVel = 'linVel',
angVel = 'angVel',
linearDamping = 'linearDamping',
angularDamping = 'angularDamping',
isSleeping = 'isSleeping',
isMoving = 'isMoving',
}
export class GetChildrenPhysicsRBDPropertiesJsNode extends ParamlessTypedJsNode {
static override type() {
return 'getChildrenPhysicsRBDProperties';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(
GetChildrenPhysicsRBDPropertiesJsNodeInputName.linVel,
JsConnectionPointType.VECTOR3_ARRAY
),
new JsConnectionPoint(
GetChildrenPhysicsRBDPropertiesJsNodeInputName.angVel,
JsConnectionPointType.VECTOR3_ARRAY
),
new JsConnectionPoint(
GetChildrenPhysicsRBDPropertiesJsNodeInputName.linearDamping,
JsConnectionPointType.FLOAT_ARRAY
),
new JsConnectionPoint(
GetChildrenPhysicsRBDPropertiesJsNodeInputName.angularDamping,
JsConnectionPointType.FLOAT_ARRAY
),
new JsConnectionPoint(
GetChildrenPhysicsRBDPropertiesJsNodeInputName.isSleeping,
JsConnectionPointType.BOOLEAN_ARRAY
),
new JsConnectionPoint(
GetChildrenPhysicsRBDPropertiesJsNodeInputName.isMoving,
JsConnectionPointType.BOOLEAN_ARRAY
),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const usedOutputNames = this.io.outputs.used_output_names();
const object3D = inputObject3D(this, shadersCollectionController);
const _v3 = (
propertyName: GetChildrenPhysicsRBDPropertiesJsNodeInputName,
functionName:
| 'getChildrenPhysicsRBDPropertiesAngularVelocity'
| 'getChildrenPhysicsRBDPropertiesLinearVelocity',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(this, new VectorArray([new Vector3()]));
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(object3D, tmpVarName),
},
]);
};
const _f = (
propertyName: GetChildrenPhysicsRBDPropertiesJsNodeInputName,
functionName:
| 'getChildrenPhysicsRBDPropertiesAngularDamping'
| 'getChildrenPhysicsRBDPropertiesLinearDamping',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(this, new PrimitiveArray([0]));
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(object3D, tmpVarName),
},
]);
};
const _b = (
propertyName: GetChildrenPhysicsRBDPropertiesJsNodeInputName,
functionName: 'getChildrenPhysicsRBDPropertiesIsSleeping' | 'getChildrenPhysicsRBDPropertiesIsMoving',
type: JsConnectionPointType
) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(this, new PrimitiveArray([0]));
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(object3D, tmpVarName),
},
]);
};
_v3(
GetChildrenPhysicsRBDPropertiesJsNodeInputName.angVel,
'getChildrenPhysicsRBDPropertiesAngularVelocity',
JsConnectionPointType.VECTOR3_ARRAY
);
_v3(
GetChildrenPhysicsRBDPropertiesJsNodeInputName.linVel,
'getChildrenPhysicsRBDPropertiesLinearVelocity',
JsConnectionPointType.VECTOR3_ARRAY
);
_f(
GetChildrenPhysicsRBDPropertiesJsNodeInputName.angularDamping,
'getChildrenPhysicsRBDPropertiesAngularDamping',
JsConnectionPointType.FLOAT_ARRAY
);
_f(
GetChildrenPhysicsRBDPropertiesJsNodeInputName.linearDamping,
'getChildrenPhysicsRBDPropertiesLinearDamping',
JsConnectionPointType.FLOAT_ARRAY
);
_b(
GetChildrenPhysicsRBDPropertiesJsNodeInputName.isMoving,
'getChildrenPhysicsRBDPropertiesIsMoving',
JsConnectionPointType.BOOLEAN_ARRAY
);
_b(
GetChildrenPhysicsRBDPropertiesJsNodeInputName.isSleeping,
'getChildrenPhysicsRBDPropertiesIsSleeping',
JsConnectionPointType.BOOLEAN_ARRAY
);
}
}