@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
176 lines (162 loc) • 5.81 kB
text/typescript
/**
* creates an array
*
*
*
*/
import {
JsConnectionPointType,
ARRAYABLE_CONNECTION_TYPES,
JsConnectionPointTypeToArrayTypeMap,
ArrayableConnectionPointType,
} from '../utils/io/connections/Js';
import {TypedJsNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {
RegisterableVariable,
createPrimitiveArray,
createVectorArray,
} from './code/assemblers/_BaseJsPersistedConfigUtils';
import {Poly} from '../../Poly';
const ALLOWED_INPUT_TYPES = ARRAYABLE_CONNECTION_TYPES;
interface SetLinesOptions {
inputElements: string;
dataType: ArrayableConnectionPointType;
varName: string;
shadersCollectionController: JsLinesCollectionController;
}
class ElementsToArrayJsParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new ElementsToArrayJsParamsConfig();
export class ElementsToArrayJsNode extends TypedJsNode<ElementsToArrayJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'elementsToArray';
}
override initializeNode() {
super.initializeNode();
this.io.connection_points.set_expected_input_types_function(this._expectedInputTypes.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this));
this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this));
this.io.connection_points.set_output_name_function(this._expectedOutputName.bind(this));
}
protected _expectedInputTypes(): ArrayableConnectionPointType[] {
const firstType = this.io.connection_points.first_input_connection_type();
const type: ArrayableConnectionPointType =
firstType != null && ALLOWED_INPUT_TYPES.has(firstType as ArrayableConnectionPointType)
? (firstType as ArrayableConnectionPointType)
: JsConnectionPointType.FLOAT;
const currentConnections = this.io.connections.existingInputConnections();
const expectedCount = currentConnections ? Math.max(currentConnections.length + 1, 2) : 2;
const expectedInputTypes: ArrayableConnectionPointType[] = [];
for (let i = 0; i < expectedCount; i++) {
expectedInputTypes.push(type);
}
return expectedInputTypes;
}
protected _expectedInputName(index: number): string {
return `element${index}`;
}
protected _expectedOutputName(index: number): string {
const type = this._expectedInputTypes()[0];
return `${type}[]`;
}
protected _expectedOutputTypes() {
const firstType = this._expectedInputTypes()[0];
const outputType = JsConnectionPointTypeToArrayTypeMap[firstType] || JsConnectionPointType.FLOAT_ARRAY;
return [outputType];
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const inputValuesCount = this._expectedInputTypes().length - 1;
const inputArgs: string[] = [];
for (let i = 0; i < inputValuesCount; i++) {
const element = this.variableForInput(shadersCollectionController, this._expectedInputName(i));
inputArgs.push(element);
}
const inputElements = `[${inputArgs.join(',')}]`;
const dataType = this._expectedInputTypes()[0];
const varName = this.jsVarName(this._expectedOutputName(0));
const options: SetLinesOptions = {
shadersCollectionController,
inputElements,
dataType,
varName,
};
const firstType = this._expectedInputTypes()[0];
switch (firstType) {
case JsConnectionPointType.BOOLEAN:
case JsConnectionPointType.FLOAT:
case JsConnectionPointType.INT:
case JsConnectionPointType.STRING: {
return this._setLinesAsPrimitive(options);
}
case JsConnectionPointType.COLOR:
case JsConnectionPointType.MATRIX4:
case JsConnectionPointType.QUATERNION:
case JsConnectionPointType.VECTOR2:
case JsConnectionPointType.VECTOR3:
case JsConnectionPointType.VECTOR4: {
return this._setLinesAsVector(options);
}
case JsConnectionPointType.INTERSECTION: {
return this._setLinesAsIntersection(options);
}
case JsConnectionPointType.TEXTURE: {
return this._setLinesAsTexture(options);
}
}
}
private _setLinesAsPrimitive(options: SetLinesOptions) {
const {shadersCollectionController, varName, dataType, inputElements} = options;
const tmpVarName = shadersCollectionController.addVariable(
this,
createPrimitiveArray(dataType) as RegisterableVariable
);
const func = Poly.namedFunctionsRegister.getFunction(
'elementsToArrayPrimitive',
this,
shadersCollectionController
);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType,
varName,
value: func.asString(inputElements, tmpVarName),
},
]);
}
private _setLinesAsVector(options: SetLinesOptions) {
const {shadersCollectionController, varName, dataType, inputElements} = options;
const tmpVarName = shadersCollectionController.addVariable(
this,
createVectorArray(dataType) as RegisterableVariable
);
const func = Poly.namedFunctionsRegister.getFunction(
'elementsToArrayPrimitive',
this,
shadersCollectionController
);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType,
varName,
value: func.asString(inputElements, tmpVarName),
},
]);
}
private _setLinesAsIntersection(options: SetLinesOptions) {
console.warn('not implemented');
}
private _setLinesAsTexture(options: SetLinesOptions) {
console.warn('not implemented');
}
// public override outputValue(context: JsNodeTriggerContext) {
// const inputsCount = this.io.inputs.namedInputConnectionPoints().length - 1;
// const array = new Array(inputsCount);
// for (let i = 0; i < inputsCount; i++) {
// const inputName = this._expectedInputName(i);
// array[i] = this._inputValue<ArrayabeonnectionPointType>(inputName, context);
// }
// return array;
// }
}