@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* applies an easing function to the input
*
*
*
*/
import {isJsConnectionPointPrimitive, JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {TypedJsNode} from './_Base';
import {EASING_NAMES} from '../../../core/math/Easing';
import {createVariable} from './code/assemblers/_BaseJsPersistedConfigUtils';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {_vectorFunctionName_1} from '../../functions/_MathGeneric';
type AllowedInputType =
| JsConnectionPointType.FLOAT
| JsConnectionPointType.VECTOR2
| JsConnectionPointType.VECTOR3
| JsConnectionPointType.VECTOR4;
const ALLOWED_INPUTS: AllowedInputType[] = [
JsConnectionPointType.FLOAT,
JsConnectionPointType.VECTOR2,
JsConnectionPointType.VECTOR3,
JsConnectionPointType.VECTOR4,
];
const INPUT_NAME = 'in';
const OUTPUT_NAME = 'out';
const defaultEaseType = EASING_NAMES.indexOf('easeIO3');
class EasingJsParamsConfig extends NodeParamsConfig {
type = ParamConfig.INTEGER(defaultEaseType, {
menu: {
entries: EASING_NAMES.map((name, i) => {
return {name: name, value: i};
}),
},
});
// input = ParamConfig.FLOAT(0);
}
const ParamsConfig = new EasingJsParamsConfig();
export class EasingJsNode extends TypedJsNode<EasingJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'easing';
}
override initializeNode() {
super.initializeNode();
this.io.connection_points.spare_params.setInputlessParamNames(['type']);
this.io.connection_points.set_expected_input_types_function(this._expectedInputTypes.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this));
this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this));
this.io.connection_points.set_output_name_function(this._expectedOutputName.bind(this));
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.FLOAT),
]);
}
private _expectedInputTypes() {
const type = (this.io.connection_points.first_input_connection_type() ||
JsConnectionPointType.FLOAT) as AllowedInputType;
if (ALLOWED_INPUTS.includes(type)) {
return [type];
} else {
return [JsConnectionPointType.FLOAT];
}
}
private _expectedOutputTypes() {
return [this._expectedInputTypes()[0]];
}
private _expectedInputName(index: number): string {
return INPUT_NAME;
}
private _expectedOutputName(index: number): string {
return OUTPUT_NAME;
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const varName = this.jsVarName(this._expectedOutputName(0));
const inputType = this._expectedInputTypes()[0];
const variable = createVariable(inputType);
const tmpVarName = variable ? shadersCollectionController.addVariable(this, variable) : undefined;
const inputValue = this.variableForInput(shadersCollectionController, INPUT_NAME);
const functionName = EASING_NAMES[this.pv.type];
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
const isPrimitive = isJsConnectionPointPrimitive(inputType);
// primitive
if (isPrimitive) {
return shadersCollectionController.addBodyOrComputed(this, [
{dataType: JsConnectionPointType.FLOAT, varName, value: func.asString(inputValue)},
]);
}
// color / vector
const vectorFunctionName = _vectorFunctionName_1(inputType);
if (vectorFunctionName && tmpVarName) {
func.asString('');
const vectorFunc = Poly.namedFunctionsRegister.getFunction(
vectorFunctionName,
this,
shadersCollectionController
);
return shadersCollectionController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.FLOAT,
varName,
value: vectorFunc.asString(...[functionName, inputValue, tmpVarName]),
},
]);
}
}
}