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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * returns the dot product between 2 vectors * * * */ import {PolyDictionary} from '../../../types/GlobalTypes'; import {isJsConnectionPointArray, JsConnectionPointType} from '../utils/io/connections/Js'; import {ParamlessTypedJsNode} from './_Base'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; import {createVariable} from './code/assemblers/_BaseJsPersistedConfigUtils'; enum DotJsNodeInputName { VALUE0 = 'v0', VALUE1 = 'v1', } const DefaultValues: PolyDictionary<number> = { [DotJsNodeInputName.VALUE0]: 1, [DotJsNodeInputName.VALUE1]: 1, }; const OUTPUT_NAME = 'val'; const ALLOWED_INPUT_TYPES: JsConnectionPointType[] = [JsConnectionPointType.VECTOR2, JsConnectionPointType.VECTOR3]; function functionNameByType(type: JsConnectionPointType) { switch (type) { case JsConnectionPointType.VECTOR2: { return 'dotVector2'; } case JsConnectionPointType.VECTOR3: { return 'dotVector3'; } } } export class DotJsNode extends ParamlessTypedJsNode { static override type() { return 'dot'; } override initializeNode() { super.initializeNode(); this.io.connection_points.set_expected_input_types_function(this._expectedInputTypes.bind(this)); this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this)); this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this)); this.io.connection_points.set_output_name_function(this._expectedOutputName.bind(this)); } override setLines(shadersCollectionController: JsLinesCollectionController) { const value0 = this.variableForInput(shadersCollectionController, DotJsNodeInputName.VALUE0); const value1 = this.variableForInput(shadersCollectionController, DotJsNodeInputName.VALUE1); const varName = this.jsVarName(this._expectedOutputName(0)); const inputType = this._expectedInputTypes()[0]; if (isJsConnectionPointArray(inputType)) { // only create a variable if the input is an array const variable = createVariable(inputType); if (variable) { shadersCollectionController.addVariable(this, variable); } } // color / vector const functionName = functionNameByType(inputType); if (functionName) { const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ {dataType: inputType, varName, value: func.asString(value0, value1)}, ]); return; } } protected _expectedInputTypes() { const firstType = this.io.connection_points.first_input_connection_type(); const type = firstType && ALLOWED_INPUT_TYPES.includes(firstType) ? firstType : JsConnectionPointType.VECTOR3; return [type, type]; } protected _expectedOutputTypes() { const inputType = this._expectedInputTypes()[0]; const outputType = isJsConnectionPointArray(inputType) ? JsConnectionPointType.FLOAT_ARRAY : JsConnectionPointType.FLOAT; return [outputType]; } protected _expectedInputName(index: number) { return [DotJsNodeInputName.VALUE0, DotJsNodeInputName.VALUE1][index]; } protected _expectedOutputName(index: number) { return OUTPUT_NAME; } override paramDefaultValue(name: string) { return DefaultValues[name]; } }