@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* returns the current device orientation
*
*
*
*/
import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js';
import {TypedJsNode} from './_Base';
import {Poly} from '../../Poly';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {createVariable} from './code/assemblers/_BaseJsPersistedConfigUtils';
import {ComputedValueJsDefinition} from './utils/JsDefinition';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {DEFAULT_SMOOTH_AMOUNT} from '../../../core/camera/controls/DeviceOrientationControls';
class DeviceOrientationJsParamsConfig extends NodeParamsConfig {
smoothAmount = ParamConfig.FLOAT(DEFAULT_SMOOTH_AMOUNT, {
range: [0, 1],
rangeLocked: [true, true],
});
}
const ParamsConfig = new DeviceOrientationJsParamsConfig();
export class DeviceOrientationJsNode extends TypedJsNode<DeviceOrientationJsParamsConfig> {
override paramsConfig = ParamsConfig;
static override type() {
return 'deviceOrientation';
}
override initializeNode() {
super.initializeNode();
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.QUATERNION, JsConnectionPointType.QUATERNION),
]);
}
override setLines(linesController: JsLinesCollectionController) {
const varName = this.jsVarName(JsConnectionPointType.QUATERNION);
const smoothAmount = this.variableForInputParam(linesController, this.p.smoothAmount);
const func = Poly.namedFunctionsRegister.getFunction('deviceOrientation', this, linesController);
const variable = createVariable(JsConnectionPointType.QUATERNION);
if (variable) {
const tmpVarName = linesController.addVariable(this, variable);
linesController.addDefinitions(this, [
new ComputedValueJsDefinition(
this,
linesController,
JsConnectionPointType.QUATERNION,
varName,
func.asString(tmpVarName, smoothAmount)
),
]);
}
}
}