@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Deforms a geometry with a lattice
*
*
*/
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {inputObject3D} from './_BaseObject3D';
import {Poly} from '../../Poly';
import {DEFAULT_POSITIONS} from '../../../core/geometry/operation/CubeLatticeDeform';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class DeformGeometryCubeLatticeJsParamsConfig extends NodeParamsConfig {
p0 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[0]);
p1 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[1]);
p2 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[2]);
p3 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[3]);
p4 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[4]);
p5 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[5]);
p6 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[6]);
p7 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[7]);
}
const ParamsConfig = new DeformGeometryCubeLatticeJsParamsConfig();
export class DeformGeometryCubeLatticeJsNode extends TypedJsNode<DeformGeometryCubeLatticeJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'deformGeometryCubeLattice';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
]);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const p0 = this.variableForInputParam(shadersCollectionController, this.p.p0);
const p1 = this.variableForInputParam(shadersCollectionController, this.p.p1);
const p2 = this.variableForInputParam(shadersCollectionController, this.p.p2);
const p3 = this.variableForInputParam(shadersCollectionController, this.p.p3);
const p4 = this.variableForInputParam(shadersCollectionController, this.p.p4);
const p5 = this.variableForInputParam(shadersCollectionController, this.p.p5);
const p6 = this.variableForInputParam(shadersCollectionController, this.p.p6);
const p7 = this.variableForInputParam(shadersCollectionController, this.p.p7);
const pointsStr: string[] = [p0, p1, p2, p3, p4, p5, p6, p7];
const pointsJSON = JSON.stringify(pointsStr).replace(/"/g, '');
const func = Poly.namedFunctionsRegister.getFunction('cubeLatticeDeform', this, shadersCollectionController);
const bodyLine = func.asString(object3D, pointsJSON);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}