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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Deforms a geometry with a lattice * * */ import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {inputObject3D} from './_BaseObject3D'; import {Poly} from '../../Poly'; import {DEFAULT_POSITIONS} from '../../../core/geometry/operation/CubeLatticeDeform'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class DeformGeometryCubeLatticeJsParamsConfig extends NodeParamsConfig { p0 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[0]); p1 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[1]); p2 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[2]); p3 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[3]); p4 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[4]); p5 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[5]); p6 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[6]); p7 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[7]); } const ParamsConfig = new DeformGeometryCubeLatticeJsParamsConfig(); export class DeformGeometryCubeLatticeJsNode extends TypedJsNode<DeformGeometryCubeLatticeJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'deformGeometryCubeLattice'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), ]); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const p0 = this.variableForInputParam(shadersCollectionController, this.p.p0); const p1 = this.variableForInputParam(shadersCollectionController, this.p.p1); const p2 = this.variableForInputParam(shadersCollectionController, this.p.p2); const p3 = this.variableForInputParam(shadersCollectionController, this.p.p3); const p4 = this.variableForInputParam(shadersCollectionController, this.p.p4); const p5 = this.variableForInputParam(shadersCollectionController, this.p.p5); const p6 = this.variableForInputParam(shadersCollectionController, this.p.p6); const p7 = this.variableForInputParam(shadersCollectionController, this.p.p7); const pointsStr: string[] = [p0, p1, p2, p3, p4, p5, p6, p7]; const pointsJSON = JSON.stringify(pointsStr).replace(/"/g, ''); const func = Poly.namedFunctionsRegister.getFunction('cubeLatticeDeform', this, shadersCollectionController); const bodyLine = func.asString(object3D, pointsJSON); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }