@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
109 lines (99 loc) • 3.78 kB
text/typescript
/**
* returns the cross product between 2 vectors
*
*
*
*/
import {PolyDictionary} from '../../../types/GlobalTypes';
import {
isJsConnectionPointArray,
JsConnectionPointType,
JsConnectionPointTypeFromArrayTypeMap,
JsConnectionPointTypeToArrayTypeMap,
} from '../utils/io/connections/Js';
import {ParamlessTypedJsNode} from './_Base';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {createVariable} from './code/assemblers/_BaseJsPersistedConfigUtils';
enum CrossJsNodeInputName {
VALUE0 = 'v0',
VALUE1 = 'v1',
}
const DefaultValues: PolyDictionary<number> = {
[CrossJsNodeInputName.VALUE0]: 1,
[CrossJsNodeInputName.VALUE1]: 1,
};
const OUTPUT_NAME = 'val';
const ALLOWED_INPUT_TYPES: JsConnectionPointType[] = [JsConnectionPointType.VECTOR2, JsConnectionPointType.VECTOR3];
function functionNameByType(type: JsConnectionPointType) {
switch (type) {
case JsConnectionPointType.VECTOR2: {
return 'crossVector2';
}
case JsConnectionPointType.VECTOR3: {
return 'crossVector3';
}
}
}
export class CrossJsNode extends ParamlessTypedJsNode {
static override type() {
return 'cross';
}
override initializeNode() {
super.initializeNode();
this.io.connection_points.set_expected_input_types_function(this._expectedInputTypes.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this));
this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this));
this.io.connection_points.set_output_name_function(this._expectedOutputName.bind(this));
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const value0 = this.variableForInput(shadersCollectionController, CrossJsNodeInputName.VALUE0);
const value1 = this.variableForInput(shadersCollectionController, CrossJsNodeInputName.VALUE1);
const varName = this.jsVarName(this._expectedOutputName(0));
const inputType = this._expectedInputTypes()[0];
const variable = createVariable(inputType);
const tmpVarName = variable ? shadersCollectionController.addVariable(this, variable) : undefined;
// color / vector
const functionName = functionNameByType(inputType);
if (functionName && tmpVarName) {
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{dataType: inputType, varName, value: func.asString(value0, value1, tmpVarName)},
]);
return;
}
}
protected _expectedInputTypes() {
const firstType = this.io.connection_points.first_input_connection_type();
const type = firstType && ALLOWED_INPUT_TYPES.includes(firstType) ? firstType : JsConnectionPointType.VECTOR3;
return [type, type];
}
protected _expectedOutputTypes() {
const inputType = this._expectedInputTypes()[0];
const elementInputType = JsConnectionPointTypeFromArrayTypeMap[inputType];
function arrayOrElement(type: JsConnectionPointType) {
return isJsConnectionPointArray(inputType) ? JsConnectionPointTypeToArrayTypeMap[type] : type;
}
function _outputType() {
switch (elementInputType) {
case JsConnectionPointType.VECTOR2: {
return arrayOrElement(JsConnectionPointType.FLOAT);
}
case JsConnectionPointType.VECTOR3: {
return arrayOrElement(JsConnectionPointType.VECTOR3);
}
}
return arrayOrElement(JsConnectionPointType.VECTOR3);
}
return [_outputType()];
}
protected _expectedInputName(index: number) {
return [CrossJsNodeInputName.VALUE0, CrossJsNodeInputName.VALUE1][index];
}
protected _expectedOutputName(index: number) {
return OUTPUT_NAME;
}
override paramDefaultValue(name: string) {
return DefaultValues[name];
}
}