UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

53 lines (49 loc) 1.95 kB
/** * computes velocity from forces * * * */ import {TypedJsNode} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType} from '../utils/io/connections/Js'; import {Vector3} from 'three'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const OUTPUT_NAME = 'velocity'; class ComputeVelocityJsParamsConfig extends NodeParamsConfig { /** @param forces */ forces = ParamConfig.VECTOR3([0, -9.8, 0]); /** @param velocity */ velocity = ParamConfig.VECTOR3([0, 0, 0]); /** @param dt */ delta = ParamConfig.FLOAT(1); /** @param drag */ drag = ParamConfig.FLOAT(1); } const ParamsConfig = new ComputeVelocityJsParamsConfig(); export class ComputeVelocityJsNode extends TypedJsNode<ComputeVelocityJsParamsConfig> { override paramsConfig = ParamsConfig; static override type() { return 'computeVelocity'; } override initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR3), ]); } override setLines(linesController: JsLinesCollectionController) { const velocity = this.variableForInputParam(linesController, this.p.velocity); const forces = this.variableForInputParam(linesController, this.p.forces); const delta = this.variableForInputParam(linesController, this.p.delta); const drag = this.variableForInputParam(linesController, this.p.drag); const out = this.jsVarName(OUTPUT_NAME); const tmpVarName = linesController.addVariable(this, new Vector3()); const func = Poly.namedFunctionsRegister.getFunction('computeVelocity', this, linesController); const bodyLine = func.asString(velocity, forces, delta, drag, tmpVarName); linesController.addBodyOrComputed(this, [ {dataType: JsConnectionPointType.VECTOR3, varName: out, value: bodyLine}, ]); } }