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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Updates the material of a cloth object, after a ClothSolverStepSimulation * * */ import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base'; import {inputObject3DMaterial} from './_BaseObject3D'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {ClothSolverUniformName} from '../../../core/cloth/ClothAttribute'; import {ClothSolverStepSimulationOutput} from './ClothSolverStepSimulation'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; // export enum ClothSolverUpdateMaterialInput { // TEXTURE_SIZE = 'tSize', // TEXTURE_POSITION0 = 'tPosition0', // TEXTURE_POSITION1 = 'tPosition1', // TEXTURE_NORMAL = 'tNormal', // } class ClothSolverUpdateMaterialJsParamsConfig extends NodeParamsConfig { tSizeName = ParamConfig.STRING(ClothSolverUniformName.SIZE); tPosition0Name = ParamConfig.STRING(ClothSolverUniformName.POSITION0); tPosition1Name = ParamConfig.STRING(ClothSolverUniformName.POSITION1); tNormalName = ParamConfig.STRING(ClothSolverUniformName.NORMAL); } const ParamsConfig = new ClothSolverUpdateMaterialJsParamsConfig(); export class ClothSolverUpdateMaterialJsNode extends TypedJsNode<ClothSolverUpdateMaterialJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'clothSolverUpdateMaterial'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.MATERIAL, JsConnectionPointType.MATERIAL, CONNECTION_OPTIONS), new JsConnectionPoint( ClothSolverStepSimulationOutput.TEXTURE_SIZE, JsConnectionPointType.VECTOR2, CONNECTION_OPTIONS ), new JsConnectionPoint( ClothSolverStepSimulationOutput.TEXTURE_POSITION0, JsConnectionPointType.TEXTURE, CONNECTION_OPTIONS ), new JsConnectionPoint( ClothSolverStepSimulationOutput.TEXTURE_POSITION1, JsConnectionPointType.TEXTURE, CONNECTION_OPTIONS ), new JsConnectionPoint( ClothSolverStepSimulationOutput.TEXTURE_NORMAL, JsConnectionPointType.TEXTURE, CONNECTION_OPTIONS ), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER), new JsConnectionPoint(JsConnectionPointType.MATERIAL, JsConnectionPointType.MATERIAL, CONNECTION_OPTIONS), ]); } override setTriggerableLines(linesController: JsLinesCollectionController) { const material = inputObject3DMaterial(this, linesController); const tSizeName = this.variableForInputParam(linesController, this.p.tSizeName); const tPosition0Name = this.variableForInputParam(linesController, this.p.tPosition0Name); const tPosition1Name = this.variableForInputParam(linesController, this.p.tPosition1Name); const tNormalName = this.variableForInputParam(linesController, this.p.tNormalName); const tSize = this.variableForInput(linesController, ClothSolverStepSimulationOutput.TEXTURE_SIZE); const tPosition0 = this.variableForInput(linesController, ClothSolverStepSimulationOutput.TEXTURE_POSITION0); const tPosition1 = this.variableForInput(linesController, ClothSolverStepSimulationOutput.TEXTURE_POSITION1); const tNormal = this.variableForInput(linesController, ClothSolverStepSimulationOutput.TEXTURE_NORMAL); const func = Poly.namedFunctionsRegister.getFunction('clothSolverUpdateMaterial', this, linesController); const bodyLine = func.asString( material, tSizeName, tPosition0Name, tPosition1Name, tNormalName, tSize, tPosition0, tPosition1, tNormal ); linesController.addTriggerableLines(this, [bodyLine]); } }