@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* Updates the material of a cloth object, after a ClothSolverStepSimulation
*
*
*/
import {TRIGGER_CONNECTION_NAME, TypedJsNode} from './_Base';
import {inputObject3DMaterial} from './_BaseObject3D';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {ClothSolverUniformName} from '../../../core/cloth/ClothAttribute';
import {ClothSolverStepSimulationOutput} from './ClothSolverStepSimulation';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
// export enum ClothSolverUpdateMaterialInput {
// TEXTURE_SIZE = 'tSize',
// TEXTURE_POSITION0 = 'tPosition0',
// TEXTURE_POSITION1 = 'tPosition1',
// TEXTURE_NORMAL = 'tNormal',
// }
class ClothSolverUpdateMaterialJsParamsConfig extends NodeParamsConfig {
tSizeName = ParamConfig.STRING(ClothSolverUniformName.SIZE);
tPosition0Name = ParamConfig.STRING(ClothSolverUniformName.POSITION0);
tPosition1Name = ParamConfig.STRING(ClothSolverUniformName.POSITION1);
tNormalName = ParamConfig.STRING(ClothSolverUniformName.NORMAL);
}
const ParamsConfig = new ClothSolverUpdateMaterialJsParamsConfig();
export class ClothSolverUpdateMaterialJsNode extends TypedJsNode<ClothSolverUpdateMaterialJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'clothSolverUpdateMaterial';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(JsConnectionPointType.MATERIAL, JsConnectionPointType.MATERIAL, CONNECTION_OPTIONS),
new JsConnectionPoint(
ClothSolverStepSimulationOutput.TEXTURE_SIZE,
JsConnectionPointType.VECTOR2,
CONNECTION_OPTIONS
),
new JsConnectionPoint(
ClothSolverStepSimulationOutput.TEXTURE_POSITION0,
JsConnectionPointType.TEXTURE,
CONNECTION_OPTIONS
),
new JsConnectionPoint(
ClothSolverStepSimulationOutput.TEXTURE_POSITION1,
JsConnectionPointType.TEXTURE,
CONNECTION_OPTIONS
),
new JsConnectionPoint(
ClothSolverStepSimulationOutput.TEXTURE_NORMAL,
JsConnectionPointType.TEXTURE,
CONNECTION_OPTIONS
),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER),
new JsConnectionPoint(JsConnectionPointType.MATERIAL, JsConnectionPointType.MATERIAL, CONNECTION_OPTIONS),
]);
}
override setTriggerableLines(linesController: JsLinesCollectionController) {
const material = inputObject3DMaterial(this, linesController);
const tSizeName = this.variableForInputParam(linesController, this.p.tSizeName);
const tPosition0Name = this.variableForInputParam(linesController, this.p.tPosition0Name);
const tPosition1Name = this.variableForInputParam(linesController, this.p.tPosition1Name);
const tNormalName = this.variableForInputParam(linesController, this.p.tNormalName);
const tSize = this.variableForInput(linesController, ClothSolverStepSimulationOutput.TEXTURE_SIZE);
const tPosition0 = this.variableForInput(linesController, ClothSolverStepSimulationOutput.TEXTURE_POSITION0);
const tPosition1 = this.variableForInput(linesController, ClothSolverStepSimulationOutput.TEXTURE_POSITION1);
const tNormal = this.variableForInput(linesController, ClothSolverStepSimulationOutput.TEXTURE_NORMAL);
const func = Poly.namedFunctionsRegister.getFunction('clothSolverUpdateMaterial', this, linesController);
const bodyLine = func.asString(
material,
tSizeName,
tPosition0Name,
tPosition1Name,
tNormalName,
tSize,
tPosition0,
tPosition1,
tNormal
);
linesController.addTriggerableLines(this, [bodyLine]);
}
}