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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * return the length of an array * * * */ import { JsConnectionPointType, ARRAY_JS_CONNECTION_TYPES_SET, JsConnectionPointTypeArray, } from '../utils/io/connections/Js'; import {TypedJsNode} from './_Base'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const ALLOWED_INPUT_TYPES = ARRAY_JS_CONNECTION_TYPES_SET; class ArrayLengthJsParamsConfig extends NodeParamsConfig {} const ParamsConfig = new ArrayLengthJsParamsConfig(); export class ArrayLengthJsNode extends TypedJsNode<ArrayLengthJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'arrayLength'; } override initializeNode() { super.initializeNode(); this.io.connection_points.set_expected_input_types_function(this._expectedInputTypes.bind(this)); this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this)); this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this)); this.io.connection_points.set_output_name_function(this._expectedOutputName.bind(this)); } protected _expectedInputTypes(): JsConnectionPointTypeArray[] { const firstType = this.io.connection_points.first_input_connection_type(); const type = firstType != null && ALLOWED_INPUT_TYPES.has(firstType as JsConnectionPointTypeArray) ? (firstType as JsConnectionPointTypeArray) : JsConnectionPointType.FLOAT_ARRAY; return [type]; } protected _expectedInputName(index: number): string { const type = this._expectedInputTypes()[0]; return `${type}`; } protected _expectedOutputName(index: number): string { return `length`; } protected _expectedOutputTypes() { return [JsConnectionPointType.INT]; } override setLines(shadersCollectionController: JsLinesCollectionController) { const array = this.variableForInput(shadersCollectionController, this._expectedInputName(0)); const dataType = this._expectedInputTypes()[0]; const varName = this.jsVarName(this._expectedOutputName(0)); const func = Poly.namedFunctionsRegister.getFunction('arrayLength', this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ { dataType, varName, value: func.asString(array), }, ]); } }