@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
68 lines (62 loc) • 2.37 kB
text/typescript
/**
* return the length of an array
*
*
*
*/
import {
JsConnectionPointType,
ARRAY_JS_CONNECTION_TYPES_SET,
JsConnectionPointTypeArray,
} from '../utils/io/connections/Js';
import {TypedJsNode} from './_Base';
import {NodeParamsConfig} from '../utils/params/ParamsConfig';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
const ALLOWED_INPUT_TYPES = ARRAY_JS_CONNECTION_TYPES_SET;
class ArrayLengthJsParamsConfig extends NodeParamsConfig {}
const ParamsConfig = new ArrayLengthJsParamsConfig();
export class ArrayLengthJsNode extends TypedJsNode<ArrayLengthJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'arrayLength';
}
override initializeNode() {
super.initializeNode();
this.io.connection_points.set_expected_input_types_function(this._expectedInputTypes.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this));
this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this));
this.io.connection_points.set_output_name_function(this._expectedOutputName.bind(this));
}
protected _expectedInputTypes(): JsConnectionPointTypeArray[] {
const firstType = this.io.connection_points.first_input_connection_type();
const type =
firstType != null && ALLOWED_INPUT_TYPES.has(firstType as JsConnectionPointTypeArray)
? (firstType as JsConnectionPointTypeArray)
: JsConnectionPointType.FLOAT_ARRAY;
return [type];
}
protected _expectedInputName(index: number): string {
const type = this._expectedInputTypes()[0];
return `${type}`;
}
protected _expectedOutputName(index: number): string {
return `length`;
}
protected _expectedOutputTypes() {
return [JsConnectionPointType.INT];
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const array = this.variableForInput(shadersCollectionController, this._expectedInputName(0));
const dataType = this._expectedInputTypes()[0];
const varName = this.jsVarName(this._expectedOutputName(0));
const func = Poly.namedFunctionsRegister.getFunction('arrayLength', this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType,
varName,
value: func.asString(array),
},
]);
}
}