UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

45 lines (38 loc) 1.71 kB
/** * create an animation mixer from an object that contains animation tracks * * */ import {TypedJsNode} from './_Base'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {inputObject3D} from './_BaseObject3D'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; import {JsType} from '../../poly/registers/nodes/types/Js'; // import {Object3D} from 'three'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class AnimationMixerUpdateJsParamsConfig extends NodeParamsConfig {} const ParamsConfig = new AnimationMixerUpdateJsParamsConfig(); export class AnimationMixerUpdateJsNode extends TypedJsNode<AnimationMixerUpdateJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return JsType.ANIMATION_MIXER_UPDATE; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.TRIGGER, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint( JsConnectionPointType.ANIMATION_MIXER, JsConnectionPointType.ANIMATION_MIXER, CONNECTION_OPTIONS ), ]); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const func = Poly.namedFunctionsRegister.getFunction('animationMixerUpdate', this, shadersCollectionController); const bodyLine = func.asString(object3D); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }