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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * create an animation mixer from an object that contains animation tracks * * */ import {TypedJsNode} from './_Base'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {inputObject3D} from './_BaseObject3D'; import {Poly} from '../../Poly'; import {JsType} from '../../poly/registers/nodes/types/Js'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class AnimationMixerJsParamsConfig extends NodeParamsConfig {} const ParamsConfig = new AnimationMixerJsParamsConfig(); export class AnimationMixerJsNode extends TypedJsNode<AnimationMixerJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return JsType.ANIMATION_MIXER; } static readonly OUTPUT_NAME = 'val'; override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ // new ActorConnectionPoint(TRIGGER_CONNECTION_NAME, ActorConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.ANIMATION_MIXER, JsConnectionPointType.ANIMATION_MIXER), ]); } override setLines(shadersCollectionController: JsLinesCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const varName = this.jsVarName(JsConnectionPointType.ANIMATION_MIXER); const func = Poly.namedFunctionsRegister.getFunction('getAnimationMixer', this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ {dataType: JsConnectionPointType.VECTOR3, varName, value: func.asString(object3D)}, ]); } }