UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

44 lines (39 loc) 1.69 kB
/** * plays an AnimationAction * * */ import {Poly} from '../../Poly'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {NodeParamsConfig} from '../utils/params/ParamsConfig'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {TRIGGER_CONNECTION_NAME} from './_Base'; import {TypedJsNode} from './_Base'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class AnimationActionPlayJsParamsConfig extends NodeParamsConfig { /** @param manual trigger */ // trigger = ParamConfig.BUTTON(null, ACTOR_NODE_SELF_TRIGGER_CALLBACK); } const ParamsConfig = new AnimationActionPlayJsParamsConfig(); export class AnimationActionPlayJsNode extends TypedJsNode<AnimationActionPlayJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'animationActionPlay'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint( JsConnectionPointType.ANIMATION_ACTION, JsConnectionPointType.ANIMATION_ACTION, CONNECTION_OPTIONS ), ]); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const action = this.variableForInput(shadersCollectionController, JsConnectionPointType.ANIMATION_ACTION); const func = Poly.namedFunctionsRegister.getFunction('animationActionPlay', this, shadersCollectionController); const bodyLine = func.asString(action); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }