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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * fades in an AnimationAction * * */ import { TypedJsNode, // AnimationActionEventListenerExtended, // AnimationActionLoopEvent, } from './_Base'; // import {AnimationMixer,EventListener, Event,AnimationAction} from 'three'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {TRIGGER_CONNECTION_NAME} from './_Base'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; // import {ParamType} from '../../poly/ParamType'; // import {getMostActiveAnimationActionFromMixer} from '../../../core/actor/AnimationMixerUtils'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class AnimationActionFadeInJsParamsConfig extends NodeParamsConfig { /** @param fadeIn duration */ duration = ParamConfig.FLOAT(1); /** @param fade out other actions */ fadeOutOtherActions = ParamConfig.BOOLEAN(1); /** @param additional warping (gradually changes of the time scales) will be applied */ warp = ParamConfig.BOOLEAN(1, { visibleIf: {fadeOutOtherActions: 1}, }); /** @param starts cross fade when the from action ends */ startOnFromActionEnd = ParamConfig.BOOLEAN(1, { visibleIf: {fadeOutOtherActions: 1}, }); } const ParamsConfig = new AnimationActionFadeInJsParamsConfig(); export class AnimationActionFadeInJsNode extends TypedJsNode<AnimationActionFadeInJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'animationActionFadeIn'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint( JsConnectionPointType.ANIMATION_ACTION, JsConnectionPointType.ANIMATION_ACTION, CONNECTION_OPTIONS ), ]); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const action = this.variableForInput(shadersCollectionController, JsConnectionPointType.ANIMATION_ACTION); const duration = this.variableForInputParam(shadersCollectionController, this.p.duration); const fadeOutOtherActions = this.variableForInputParam(shadersCollectionController, this.p.fadeOutOtherActions); const warp = this.variableForInputParam(shadersCollectionController, this.p.warp); const startOnFromActionEnd = this.variableForInputParam( shadersCollectionController, this.p.startOnFromActionEnd ); const func = Poly.namedFunctionsRegister.getFunction( 'animationActionFadeIn', this, shadersCollectionController ); const bodyLine = func.asString(action, duration, fadeOutOtherActions, warp, startOnFromActionEnd); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }