@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
73 lines (66 loc) • 2.68 kB
text/typescript
/**
* cross fades 2 AnimationActions
*
*
*/
import {TRIGGER_CONNECTION_NAME} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {TypedJsNode} from './_Base';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
import {Poly} from '../../Poly';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export enum AnimationActionCrossFadeJsNodeInputName {
FROM = 'from',
TO = 'to',
}
class AnimationActionCrossFadeJsParamsConfig extends NodeParamsConfig {
/** @param fadeIn duration */
duration = ParamConfig.FLOAT(1);
/** @param additional warping (gradually changes of the time scales) will be applied */
warp = ParamConfig.BOOLEAN(1);
/** @param starts cross fade when the from action ends */
startOnFromActionEnd = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new AnimationActionCrossFadeJsParamsConfig();
export class AnimationActionCrossFadeJsNode extends TypedJsNode<AnimationActionCrossFadeJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'animationActionCrossFade';
}
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS),
new JsConnectionPoint(
AnimationActionCrossFadeJsNodeInputName.FROM,
JsConnectionPointType.ANIMATION_ACTION,
CONNECTION_OPTIONS
),
new JsConnectionPoint(
AnimationActionCrossFadeJsNodeInputName.TO,
JsConnectionPointType.ANIMATION_ACTION,
CONNECTION_OPTIONS
),
]);
}
override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) {
const actionFrom = this.variableForInput(
shadersCollectionController,
AnimationActionCrossFadeJsNodeInputName.FROM
);
const actionTo = this.variableForInput(shadersCollectionController, AnimationActionCrossFadeJsNodeInputName.TO);
const duration = this.variableForInputParam(shadersCollectionController, this.p.duration);
const warp = this.variableForInputParam(shadersCollectionController, this.p.warp);
const startOnFromActionEnd = this.variableForInputParam(
shadersCollectionController,
this.p.startOnFromActionEnd
);
const func = Poly.namedFunctionsRegister.getFunction(
'animationActionCrossFade',
this,
shadersCollectionController
);
const bodyLine = func.asString(actionFrom, `()=>${actionTo}`, duration, warp, startOnFromActionEnd);
shadersCollectionController.addTriggerableLines(this, [bodyLine]);
}
}