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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * cross fades 2 AnimationActions * * */ import {TRIGGER_CONNECTION_NAME} from './_Base'; import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig'; import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js'; import {TypedJsNode} from './_Base'; import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController'; import {Poly} from '../../Poly'; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; export enum AnimationActionCrossFadeJsNodeInputName { FROM = 'from', TO = 'to', } class AnimationActionCrossFadeJsParamsConfig extends NodeParamsConfig { /** @param fadeIn duration */ duration = ParamConfig.FLOAT(1); /** @param additional warping (gradually changes of the time scales) will be applied */ warp = ParamConfig.BOOLEAN(1); /** @param starts cross fade when the from action ends */ startOnFromActionEnd = ParamConfig.BOOLEAN(1); } const ParamsConfig = new AnimationActionCrossFadeJsParamsConfig(); export class AnimationActionCrossFadeJsNode extends TypedJsNode<AnimationActionCrossFadeJsParamsConfig> { override readonly paramsConfig = ParamsConfig; static override type() { return 'animationActionCrossFade'; } override initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint( AnimationActionCrossFadeJsNodeInputName.FROM, JsConnectionPointType.ANIMATION_ACTION, CONNECTION_OPTIONS ), new JsConnectionPoint( AnimationActionCrossFadeJsNodeInputName.TO, JsConnectionPointType.ANIMATION_ACTION, CONNECTION_OPTIONS ), ]); } override setTriggerableLines(shadersCollectionController: JsLinesCollectionController) { const actionFrom = this.variableForInput( shadersCollectionController, AnimationActionCrossFadeJsNodeInputName.FROM ); const actionTo = this.variableForInput(shadersCollectionController, AnimationActionCrossFadeJsNodeInputName.TO); const duration = this.variableForInputParam(shadersCollectionController, this.p.duration); const warp = this.variableForInputParam(shadersCollectionController, this.p.warp); const startOnFromActionEnd = this.variableForInputParam( shadersCollectionController, this.p.startOnFromActionEnd ); const func = Poly.namedFunctionsRegister.getFunction( 'animationActionCrossFade', this, shadersCollectionController ); const bodyLine = func.asString(actionFrom, `()=>${actionTo}`, duration, warp, startOnFromActionEnd); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }