@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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text/typescript
/**
* create an animation action from an animation mixer
*
*
*/
import {TypedJsNode} from './_Base';
import {NodeParamsConfig, ParamConfig} from '../utils/params/ParamsConfig';
import {JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF} from '../utils/io/connections/Js';
import {Poly} from '../../Poly';
import {JsLinesCollectionController} from './code/utils/JsLinesCollectionController';
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class AnimationActionJsParamsConfig extends NodeParamsConfig {
clipName = ParamConfig.STRING('');
autoPlay = ParamConfig.BOOLEAN(1);
}
const ParamsConfig = new AnimationActionJsParamsConfig();
export class AnimationActionJsNode extends TypedJsNode<AnimationActionJsParamsConfig> {
override readonly paramsConfig = ParamsConfig;
static override type() {
return 'animationAction';
}
static readonly OUTPUT_NAME = 'val';
override initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(
JsConnectionPointType.ANIMATION_MIXER,
JsConnectionPointType.ANIMATION_MIXER,
CONNECTION_OPTIONS
),
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.ANIMATION_ACTION, JsConnectionPointType.ANIMATION_ACTION),
]);
}
override setLines(shadersCollectionController: JsLinesCollectionController) {
const mixer = this.variableForInput(shadersCollectionController, JsConnectionPointType.ANIMATION_MIXER);
const clipName = this.variableForInputParam(shadersCollectionController, this.p.clipName);
const autoPlay = this.variableForInputParam(shadersCollectionController, this.p.autoPlay);
const varName = this.jsVarName(JsConnectionPointType.ANIMATION_ACTION);
const func = Poly.namedFunctionsRegister.getFunction('getAnimationAction', this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{dataType: JsConnectionPointType.VECTOR3, varName, value: func.asString(mixer, clipName, autoPlay)},
]);
}
}