@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
149 lines (138 loc) • 4.64 kB
text/typescript
import {IUniform, Color, Vector2, Vector3, Vector4} from 'three';
import {ParamType} from '../../../../poly/ParamType';
import {ParamInitValuesTypeMap} from '../../../../params/types/ParamInitValuesTypeMap';
import {BaseNodeType} from '../../../_Base';
import {BaseParamType} from '../../../../params/_Base';
import {TypeAssert} from '../../../../poly/Assert';
import {RampParam} from '../../../../params/Ramp';
import {BaseParamConfig} from '../../../utils/code/configs/BaseParamConfig';
import {NodePathParam} from '../../../../params/NodePath';
import {NodeContext} from '../../../../poly/NodeContext';
export interface GlParamConfigJSON<T extends ParamType> {
type: T;
name: string;
defaultValue: ParamInitValuesTypeMap[T];
uniformName: string;
}
export class GlParamConfig<T extends ParamType> extends BaseParamConfig<T> {
private _uniform: IUniform | undefined;
constructor(_type: T, _name: string, _defaultValue: ParamInitValuesTypeMap[T], private _uniformName: string) {
super(_type, _name, _defaultValue);
}
toJSON(): GlParamConfigJSON<T> {
return {
type: this._type,
name: this._name,
defaultValue: this._defaultValue,
uniformName: this._uniformName,
};
}
static fromJSON(json: GlParamConfigJSON<ParamType>): GlParamConfig<ParamType> {
return new GlParamConfig(json.type, json.name, json.defaultValue, json.uniformName);
}
uniformName() {
return this._uniformName;
}
uniform() {
return (this._uniform = this._uniform || this._createUniform());
}
private _createUniform() {
return GlParamConfig.uniformByType(this._type);
}
protected override _callback(node: BaseNodeType, param: BaseParamType) {
GlParamConfig.callback(param, this.uniform());
// switch (param.type) {
// case ParamType.RAMP:
// this.uniform.value = (param as RampParam).rampTexture();
// return;
// case ParamType.OPERATOR_PATH:
// GlParamConfig.set_uniform_value_from_texture(param as OperatorPathParam, this.uniform);
// return;
// default:
// this.uniform.value = param.value;
// }
}
static callback(param: BaseParamType, uniform: IUniform) {
switch (param.type()) {
case ParamType.RAMP:
uniform.value = (param as RampParam).rampTexture();
return;
// case ParamType.OPERATOR_PATH:
// GlParamConfig.set_uniform_value_from_texture(param as OperatorPathParam, uniform);
// return;
case ParamType.NODE_PATH:
GlParamConfig.setUniformValueFromTextureFromNodePathParam(param as NodePathParam, uniform);
return;
default:
uniform.value = param.value;
}
}
// TODO: refactor that to use the default values map?
static uniformByType(type: ParamType): IUniform {
switch (type) {
case ParamType.BOOLEAN:
return {value: 0};
case ParamType.BUTTON:
return {value: 0};
case ParamType.COLOR:
return {value: new Color(0, 0, 0)};
case ParamType.FLOAT:
return {value: 0};
case ParamType.FOLDER:
return {value: 0};
case ParamType.INTEGER:
return {value: 0};
// case ParamType.OPERATOR_PATH:
// return {value: 0};
case ParamType.NODE_PATH:
return {value: 0};
case ParamType.PARAM_PATH:
return {value: 0};
// case ParamType.STRING: return {type: 't', value: null} // new Texture()}
case ParamType.RAMP:
return {value: null}; // new Texture()}
case ParamType.STRING:
return {value: null};
case ParamType.VECTOR2:
return {value: new Vector2(0, 0)};
case ParamType.VECTOR3:
return {value: new Vector3(0, 0, 0)};
case ParamType.VECTOR4:
return {value: new Vector4(0, 0, 0, 0)};
}
TypeAssert.unreachable(type);
}
// private static set_uniform_value_from_texture(param: OperatorPathParam, uniform: IUniform) {
// const found_node = param.found_node();
// if (found_node) {
// if (found_node.isDirty()) {
// found_node.compute().then((container) => {
// const texture = container.texture();
// uniform.value = texture;
// });
// } else {
// const container = found_node.containerController.container();
// const texture = container.texture();
// uniform.value = texture;
// }
// } else {
// uniform.value = null;
// }
// }
private static async setUniformValueFromTextureFromNodePathParam(param: NodePathParam, uniform: IUniform) {
if (param.isDirty()) {
await param.compute();
}
const node = param.value.nodeWithContext(NodeContext.COP);
if (node) {
if (node.isDirty()) {
await node.compute();
}
const container = node.containerController.container();
const texture = container.texture();
uniform.value = texture;
} else {
uniform.value = null;
}
}
}