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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {GlobalsGlNode} from '../../Globals'; import {GlConnectionPointType} from '../../../utils/io/connections/Gl'; import {BaseGlNodeType} from '../../_Base'; import {ShadersCollectionController} from '../utils/ShadersCollectionController'; import {GlobalsBaseControllerType} from './Common'; export abstract class GlobalsBaseController { // private static __nextId: number = 0; // private _id: number; // constructor() { // this._id = GlobalsBaseController.__nextId++; // } // id() { // return this._id; // } abstract type(): GlobalsBaseControllerType; handleGlobalsNode( globalsNode: GlobalsGlNode, outputName: string, shadersCollectionController: ShadersCollectionController // definitions_by_shader_name: Map<ShaderName, BaseGLDefinition[]>, // body_lines_by_shader_name: Map<ShaderName, string[]>, // body_lines: string[], // dependencies: ShaderName[], // shader_name: ShaderName ): void {} handleGlobalVar( globalsNode: BaseGlNodeType, outputName: string, glType: GlConnectionPointType, shadersCollectionController: ShadersCollectionController ): void {} abstract readAttribute( node: BaseGlNodeType, glType: GlConnectionPointType, attribName: string, shadersCollectionController: ShadersCollectionController ): string | undefined; }