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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import {UniformsUtils} from 'three'; import {ShaderMaterial} from 'three'; // import {ShaderLib} from 'three' // import {RGBADepthPacking} from 'three' // import {BasicDepthPacking} from 'three' import {ShaderAssemblerMaterial} from '../../_BaseMaterial'; import TemplateVertex from '../../../../templates/custom/points/CustomPointsDepthDOF.vert.glsl'; import TemplateFragment from '../../../../templates/custom/mesh/CustomMeshDepthDOF.frag.glsl'; import {ShaderName} from '../../../../../../utils/shaders/ShaderName'; const INSERT_DEFINE_AFTER_MAP: Map<ShaderName, string> = new Map([[ShaderName.VERTEX, '// INSERT DEFINES']]); const INSERT_BODY_AFTER_MAP: Map<ShaderName, string> = new Map([[ShaderName.VERTEX, '// INSERT BODY']]); export class ShaderAssemblerCustomPointsDepthDOF extends ShaderAssemblerMaterial { // _color_declaration() { return 'vec4 diffuseColor' } // _template_shader(){ return ShaderLib.standard } override templateShader() { return { vertexShader: TemplateVertex, fragmentShader: TemplateFragment, uniforms: { size: {value: 1}, scale: {value: 1}, mNear: {value: 0}, mFar: {value: 10}, }, }; } protected override insertDefineAfter(shader_name: ShaderName) { return INSERT_DEFINE_AFTER_MAP.get(shader_name); } protected override insertBodyAfter(shader_name: ShaderName) { return INSERT_BODY_AFTER_MAP.get(shader_name); } override createMaterial() { const template_shader = this.templateShader(); return new ShaderMaterial({ // defines: { // DEPTH_PACKING: [RGBADepthPacking, BasicDepthPacking][0] // }, depthTest: true, defines: { USE_SIZEATTENUATION: 1, }, uniforms: UniformsUtils.clone(template_shader.uniforms), vertexShader: template_shader.vertexShader, fragmentShader: template_shader.fragmentShader, }); } }