@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
116 lines (105 loc) • 4.09 kB
text/typescript
import {Constructor, valueof} from '../../../../types/GlobalTypes';
import {TypedNode} from '../../_Base';
import {BaseGlShaderAssembler} from './assemblers/_Base';
import {GlobalsBaseController} from './globals/_Base';
import {GlobalsGeometryHandler} from './globals/Geometry';
import {OutputGlNode} from '../Output';
import {GlobalsGlNode} from '../Globals';
import {GlNodeChildrenMap} from '../../../poly/registers/nodes/Gl';
import {BaseGlNodeType} from '../_Base';
import {GlAssemblerNodeSpareParamsController} from './GlAssemblerNodeSpareParamsController';
import {NodeCreateOptions} from '../../utils/hierarchy/ChildrenController';
export class BaseGlParentNode extends TypedNode<any, any> {
override createNode<S extends keyof GlNodeChildrenMap>(
node_class: S,
options?: NodeCreateOptions
): GlNodeChildrenMap[S];
override createNode<K extends valueof<GlNodeChildrenMap>>(
node_class: Constructor<K>,
options?: NodeCreateOptions
): K;
override createNode<K extends valueof<GlNodeChildrenMap>>(
node_class: Constructor<K>,
options?: NodeCreateOptions
): K {
return super.createNode(node_class, options) as K;
}
override children() {
return super.children() as BaseGlNodeType[];
}
override nodesByType<K extends keyof GlNodeChildrenMap>(type: K): GlNodeChildrenMap[K][] {
return super.nodesByType(type) as GlNodeChildrenMap[K][];
}
}
export abstract class AssemblerGlControllerNode extends BaseGlParentNode {
abstract assemblerController(): GlAssemblerController<BaseGlShaderAssembler> | undefined;
}
type BaseGlShaderAssemblerConstructor<A extends BaseGlShaderAssembler> = new (...args: any[]) => A;
export class GlAssemblerController<A extends BaseGlShaderAssembler> {
protected _assembler!: A;
private _spareParamsController!: GlAssemblerNodeSpareParamsController;
private _globalsHandler: GlobalsBaseController | undefined = new GlobalsGeometryHandler();
private _compile_required: boolean = true;
constructor(private node: AssemblerGlControllerNode, assembler_class: BaseGlShaderAssemblerConstructor<A>) {
this._assembler = new assembler_class(this.node);
this._spareParamsController = new GlAssemblerNodeSpareParamsController(this, this.node);
}
setAssemblerGlobalsHandler(globalsHandler: GlobalsBaseController) {
const currentType = this._globalsHandler?.type();
const newType = globalsHandler?.type();
if (currentType != newType) {
if (currentType != null) {
console.warn(
`set a new globals handler of type ${newType} on a node that already has a globals handler of type ${currentType} (node: ${this.node.path()}))`
);
}
this._globalsHandler = globalsHandler;
this.setCompilationRequiredAndDirty();
this._assembler.reset_configs();
}
}
get assembler() {
return this._assembler;
}
globalsHandler() {
return this._globalsHandler;
}
add_output_inputs(output_child: OutputGlNode) {
this._assembler.add_output_inputs(output_child);
}
add_globals_outputs(globals_node: GlobalsGlNode) {
this._assembler.add_globals_outputs(globals_node);
}
allow_attribute_exports() {
return this._assembler.allow_attribute_exports();
}
setCompilationRequired(newState = true) {
this._compile_required = newState;
}
setCompilationRequiredAndDirty(triggerNode?: BaseGlNodeType) {
this.setCompilationRequired();
this.node.setDirty(triggerNode);
}
compileRequired(): boolean {
return this._compile_required;
}
post_compile() {
this.createSpareParameters();
this.setCompilationRequired(false);
}
//
// Create spare params on mat nodes
//
createSpareParameters() {
this._spareParamsController.createSpareParameters();
}
addFilterFragmentShaderCallback(callbackName: string, callback: (s: string) => string) {
this.assembler._addFilterFragmentShaderCallback(callbackName, callback);
this.setCompilationRequired();
}
removeFilterFragmentShaderCallback(callbackName: string) {
this.assembler._removeFilterFragmentShaderCallback(callbackName);
this.setCompilationRequired();
}
}
export type GlAssemblerControllerType = GlAssemblerController<BaseGlShaderAssembler>;